ParaBomb: ReloadDelay: 10 Range: 3c0 Report: CHUTE1.AUD Projectile: GravityBomb Image: PARABOMB OpenSequence: open Velocity: 86 Acceleration: 0 Warhead@1Dam: SpreadDamage Spread: 768 Damage: 300 Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water Atomic: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Smu_impact: LeaveSmudge SmudgeType: Scorch Size: 1 Warhead@4Eff_impact: CreateEffect Explosion: nuke ImpactSound: kaboom1.aud Warhead@5Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@6Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@7Smu_areanuke1: LeaveSmudge SmudgeType: Scorch Size: 2 Delay: 5 Warhead@8Eff_areanuke1: CreateEffect ImpactSound: kaboom22.aud Delay: 5 Warhead@9Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@10Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@11Smu_areanuke2: LeaveSmudge SmudgeType: Scorch Size: 3 Delay: 10 Warhead@12Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@13Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@14Smu_areanuke3: LeaveSmudge SmudgeType: Scorch Size: 4 Delay: 15 Warhead@15Dam_areanuke4: SpreadDamage Spread: 5c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@16Res_areanuke4: DestroyResource Size: 5 Delay: 20 Warhead@17Smu_areanuke4: LeaveSmudge SmudgeType: Scorch Size: 5 Delay: 20