using System.Collections.Generic; using System; using System.Linq; namespace OpenRa.Game.Graphics { class Viewport { readonly float2 size; readonly float2 mapSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public float2 Size { get { return size; } } public int Width { get { return (int)size.X; } } public int Height { get { return (int)size.Y; } } public void Scroll(float2 delta) { scrollPosition = (scrollPosition + delta).Constrain(float2.Zero, mapSize); } public Viewport(float2 size, float2 mapSize, Renderer renderer) { this.size = size; this.mapSize = 24 * mapSize - size + new float2(128, 0); this.renderer = renderer; } List regions = new List(); public void AddRegion(Region r) { regions.Add(r); } public void DrawRegions(Game game) { float2 r1 = new float2(2, -2) / Size; float2 r2 = new float2(-1, 1); renderer.BeginFrame(r1, r2, scrollPosition); foreach (Region region in regions) region.Draw(renderer); renderer.EndFrame(); } Region dragRegion = null; public void DispatchMouseInput(MouseInput mi) { if (dragRegion != null) { dragRegion.HandleMouseInput( mi ); if (mi.Event == MouseInputEvent.Up) dragRegion = null; return; } dragRegion = regions.FirstOrDefault(r => r.Contains(mi.Location) && r.HandleMouseInput(mi)); if (mi.Event != MouseInputEvent.Down) dragRegion = null; } } }