#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Sound { [Desc("Plays a voice clip when the trait is enabled.")] public class VoiceAnnouncementInfo : ConditionalTraitInfo { [VoiceReference] [FieldLoader.Require] [Desc("Voice to play.")] public readonly string Voice = null; [Desc("Player stances who can hear this voice.")] public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy; [Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances.")] public readonly bool PlayToOwner = true; [Desc("Disable the announcement after it has been triggered.")] public readonly bool OneShot = false; public override object Create(ActorInitializer init) { return new VoiceAnnouncement(this); } } public class VoiceAnnouncement : ConditionalTrait { bool triggered; public VoiceAnnouncement(VoiceAnnouncementInfo info) : base(info) { } protected override void TraitEnabled(Actor self) { if (IsTraitDisabled) return; if (Info.OneShot && triggered) return; triggered = true; var player = self.World.LocalPlayer ?? self.World.RenderPlayer; if (player == null) return; if (Info.ValidStances.HasStance(self.Owner.RelationshipWith(player))) self.PlayVoice(Info.Voice); else if (Info.PlayToOwner && self.Owner == player) self.PlayVoice(Info.Voice); } } }