using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRA.Traits; using OpenRA.Effects; namespace OpenRA.Mods.RA { class ExplodeCrateActionInfo : CrateActionInfo { public string Weapon = null; public override object Create(Actor self) { return new ExplodeCrateAction(self, this); } } class ExplodeCrateAction : CrateAction { public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info) : base(self, info) {} public override void Activate(Actor collector) { //self.World.AddFrameEndTask( // w => w.Add(new Bullet((info as ExplodeCrateActionInfo).Weapon, self.Owner, // self, self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(), // 0, 0))); base.Activate(collector); } } }