#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Move; using OpenRA.Traits; namespace OpenRA.Mods.RA { class AttackTurretedInfo : AttackBaseInfo, Requires { public override object Create(ActorInitializer init) { return new AttackTurreted(init.self); } } class AttackTurreted : AttackBase, INotifyBuildComplete, ISync { public Target Target { get; protected set; } protected IEnumerable turrets; [Sync] protected bool buildComplete; public AttackTurreted(Actor self) : base(self) { turrets = self.TraitsImplementing(); } protected override bool CanAttack(Actor self, Target target) { if (self.HasTrait() && !buildComplete) return false; if (!target.IsValid) return false; bool canAttack = false; foreach (var t in turrets) if (t.FaceTarget(self, target)) canAttack = true; if (!canAttack) return false; return base.CanAttack(self, target); } public override void Tick(Actor self) { base.Tick(self); DoAttack(self, Target); IsAttacking = Target.IsValid; } public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove) { return new AttackActivity(newTarget, allowMove); } public override void ResolveOrder(Actor self, Order order) { base.ResolveOrder(self, order); if (order.OrderString == "Stop") Target = Target.Invalid; } public virtual void BuildingComplete(Actor self) { buildComplete = true; } class AttackActivity : Activity { readonly Target target; readonly bool allowMove; public AttackActivity(Target newTarget, bool allowMove) { this.target = newTarget; this.allowMove = allowMove; } public override Activity Tick(Actor self) { if (IsCanceled || !target.IsValid) return NextActivity; if (self.IsDisabled()) return this; var attack = self.Trait(); const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */ var weapon = attack.ChooseArmamentForTarget(target); if (weapon != null) { var range = WRange.FromCells(Math.Max(0, (int)weapon.Weapon.Range - RangeTolerance)); attack.Target = target; if (allowMove && self.HasTrait() && !self.Info.Traits.Get().OnRails) return Util.SequenceActivities(new Follow(target, range), this); } return NextActivity; } } } }