#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Runtime.InteropServices; namespace OpenRA { [StructLayout(LayoutKind.Sequential)] public struct float2 { public float X, Y; public float2(float x, float y) { X = x; Y = y; } public float2(PointF p) { X = p.X; Y = p.Y; } public float2(Point p) { X = p.X; Y = p.Y; } public float2(Size p) { X = p.Width; Y = p.Height; } public float2(SizeF p) { X = p.Width; Y = p.Height; } public PointF ToPointF() { return new PointF(X, Y); } public SizeF ToSizeF() { return new SizeF(X, Y); } public static implicit operator float2(int2 src) { return new float2(src.X, src.Y); } public static float2 operator +(float2 a, float2 b) { return new float2(a.X + b.X, a.Y + b.Y); } public static float2 operator -(float2 a, float2 b) { return new float2(a.X - b.X, a.Y - b.Y); } public static float2 operator -(float2 a) { return new float2(-a.X, -a.Y); } public static float Lerp(float a, float b, float t) { return a + t * (b - a); } public static float2 Lerp(float2 a, float2 b, float t) { return new float2( Lerp(a.X, b.X, t), Lerp(a.Y, b.Y, t)); } public static float2 Lerp(float2 a, float2 b, float2 t) { return new float2( Lerp(a.X, b.X, t.X), Lerp(a.Y, b.Y, t.Y)); } public static float2 FromAngle(float a) { return new float2((float)Math.Sin(a), (float)Math.Cos(a)); } static float Constrain(float x, float a, float b) { return x < a ? a : x > b ? b : x; } public float2 Constrain(float2 min, float2 max) { return new float2( Constrain(X, min.X, max.X), Constrain(Y, min.Y, max.Y)); } public static float2 operator *(float a, float2 b) { return new float2(a * b.X, a * b.Y); } public static float2 operator *(float2 b, float a) { return new float2(a * b.X, a * b.Y); } public static float2 operator *( float2 a, float2 b ) { return new float2( a.X * b.X, a.Y * b.Y ); } public static float2 operator /( float2 a, float2 b ) { return new float2( a.X / b.X, a.Y / b.Y ); } public static float2 operator /(float2 a, float b) { return new float2(a.X / b, a.Y / b); } public static bool operator ==(float2 me, float2 other) { return (me.X == other.X && me.Y == other.Y); } public static bool operator !=(float2 me, float2 other) { return !(me == other); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); } public override bool Equals(object obj) { var o = obj as float2?; return o != null && o == this; } public static readonly float2 Zero = new float2(0, 0); public static bool WithinEpsilon(float2 a, float2 b, float e) { var d = a - b; return Math.Abs(d.X) < e && Math.Abs(d.Y) < e; } public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); } public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; } public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); } public override string ToString() { return "{0},{1}".F(X, Y); } public int2 ToInt2() { return new int2((int)X, (int)Y); } public static float2 Max(float2 a, float2 b) { return new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); } public static float2 Min(float2 a, float2 b) { return new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); } public float LengthSquared { get { return X * X + Y * Y; } } public float Length { get { return (float)Math.Sqrt(LengthSquared); } } } public class EWMA { readonly float animRate; float? value; public EWMA(float animRate) { this.animRate = animRate; } public float Update(float newValue) { value = float2.Lerp(value ?? newValue, newValue, animRate); return value.Value; } } }