#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Air; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class ParatroopersPowerInfo : SupportPowerInfo { [ActorReference] public readonly string UnitType = "badr"; public readonly int SquadSize = 1; public readonly WVec SquadOffset = new WVec(-1536, 1536, 0); [Desc("Number of facings that the delivery aircraft may approach from.")] public readonly int QuantizedFacings = 32; [Desc("Spawn and remove the plane this far outside the map.")] public readonly WRange Cordon = new WRange(5120); [ActorReference] [Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")] public string[] DropItems = { }; [Desc("Risks stuck units when they don't have the Paratrooper trait.")] public readonly bool AllowImpassableCells = false; [ActorReference] [Desc("Actor to spawn when the paradrop starts.")] public readonly string CameraActor = null; [Desc("Amount of time (in ticks) to keep the camera alive while the passengers drop.")] public readonly int CameraRemoveDelay = 85; [Desc("Weapon range offset to apply during the beacon clock calculation.")] public readonly WRange BeaconDistanceOffset = WRange.FromCells(4); public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); } } public class ParatroopersPower : SupportPower { public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); var info = Info as ParatroopersPowerInfo; var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings); var dropRotation = WRot.FromFacing(dropFacing); var delta = new WVec(0, -1024, 0).Rotate(dropRotation); var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get().CruiseAltitude.Range; var target = self.World.Map.CenterOfCell(order.TargetLocation) + new WVec(0, 0, altitude); var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024; var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024; Actor camera = null; Beacon beacon = null; var aircraftInRange = new Dictionary(); Action onEnterRange = a => { // Spawn a camera and remove the beacon when the first plane enters the target area if (info.CameraActor != null && !aircraftInRange.Any(kv => kv.Value)) { self.World.AddFrameEndTask(w => { camera = w.CreateActor(info.CameraActor, new TypeDictionary { new LocationInit(order.TargetLocation), new OwnerInit(self.Owner), }); }); } if (beacon != null) { self.World.AddFrameEndTask(w => { w.Remove(beacon); beacon = null; }); } aircraftInRange[a] = true; }; Action onExitRange = a => { aircraftInRange[a] = false; // Remove the camera when the final plane leaves the target area if (!aircraftInRange.Any(kv => kv.Value)) { if (camera != null) { camera.QueueActivity(new Wait(info.CameraRemoveDelay)); camera.QueueActivity(new RemoveSelf()); } camera = null; if (beacon != null) { self.World.AddFrameEndTask(w => { w.Remove(beacon); beacon = null; }); } } }; self.World.AddFrameEndTask(w => { var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound; Sound.Play(notification); Actor distanceTestActor = null; var passengersPerPlane = (info.DropItems.Length + info.SquadSize - 1) / info.SquadSize; var added = 0; for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++) { // Even-sized squads skip the lead plane if (i == 0 && (info.SquadSize & 1) == 0) continue; // Includes the 90 degree rotation between body and world coordinates var so = info.SquadOffset; var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(dropRotation); var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(dropRotation); var a = w.CreateActor(info.UnitType, new TypeDictionary { new CenterPositionInit(startEdge + spawnOffset), new OwnerInit(self.Owner), new FacingInit(dropFacing), }); var drop = a.Trait(); drop.SetLZ(w.Map.CellContaining(target + targetOffset), !info.AllowImpassableCells); drop.OnEnteredDropRange += onEnterRange; drop.OnExitedDropRange += onExitRange; drop.OnRemovedFromWorld += onExitRange; var cargo = a.Trait(); var passengers = info.DropItems.Skip(added).Take(passengersPerPlane); added += passengersPerPlane; foreach (var p in passengers) cargo.Load(a, self.World.CreateActor(false, p.ToLowerInvariant(), new TypeDictionary { new OwnerInit(a.Owner) })); a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset))); a.QueueActivity(new RemoveSelf()); aircraftInRange.Add(a, false); distanceTestActor = a; } if (Info.DisplayBeacon) { var distance = (target - startEdge).HorizontalLength; beacon = new Beacon( order.Player, self.World.Map.CenterOfCell(order.TargetLocation), Info.BeaconPalettePrefix, Info.BeaconPoster, Info.BeaconPosterPalette, () => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance ); w.Add(beacon); } }); } } }