World: ChatCommands: DevCommands: PlayerCommands: HelpCommand: ScreenMap: ActorMap: LoadWidgetAtGameStart: Widget: INGAME_ROOT ScreenShaker: MenuPaletteEffect: WaterPaletteRotation: ExcludePalettes: player, effect ChronoshiftPaletteEffect: NukePaletteEffect: LightPaletteRotator: ExcludePalettes: terrain, effect BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE BridgeLayer: Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 CrateSpawner: DeliveryAircraft: badr QuantizedFacings: 16 Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: .2 PlayerPaletteFromCurrentTileset: Name: player ShadowIndex: 3,4 PaletteFromCurrentTileset: Name: terrain ShadowIndex: 3,4 PaletteFromFile@chrome: Name: chrome Filename: temperat.pal ShadowIndex: 3 AllowModifiers: false PaletteFromFile@effect: Name: effect Filename: temperat.pal ShadowIndex: 4 PaletteFromFile@colorpicker: Name: colorpicker Filename: temperat.pal ShadowIndex: 4 AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@moveflash: Name: moveflash R: 255 G: 255 B: 255 A: 64 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: Type: Shroud ShroudPalette@fog: Name: fog Fog: true ShroudRenderer: FogVariants: shroud Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255 UseExtendedIndex: true Country@0: Name: Allies Race: allies Country@1: Name: Soviet Race: soviet DomainIndex: SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokePercentage: 50 SmudgeLayer@CRATER: Type: Crater Sequence: craters ResourceLayer: ResourceClaimLayer: ResourceType@ore: ResourceType: 1 Palette: player EditorSprite: gold01 Variants: gold01,gold02,gold03,gold04 MaxDensity: 12 ValuePerUnit: 25 Name: Ore PipColor: Yellow AllowedTerrainTypes: Clear,Road AllowUnderActors: false TerrainType: Ore ResourceType@gem: ResourceType: 2 Palette: player EditorSprite: gem01 Variants: gem01,gem02,gem03,gem04 MaxDensity: 3 ValuePerUnit: 50 Name: Gems PipColor: Red AllowedTerrainTypes: Clear,Road AllowUnderActors: false TerrainType: Gems PathfinderDebugOverlay: TerrainGeometryOverlay: SpawnMapActors: CreateMPPlayers: MPStartUnits@mcvonly: Class: none ClassName: MCV Only Races: soviet, allies BaseActor: mcv MPStartUnits@lightallies: Class: light ClassName: Light Support Races: allies BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@lightsoviet: Class: light ClassName: Light Support Races: soviet BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavyallies: Class: heavy ClassName: Heavy Support Races: allies BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavysoviet: Class: heavy ClassName: Heavy Support Races: soviet BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartLocations: SpawnMPUnits: PathFinder: ValidateOrder: DebugPauseState: RadarPings: StartGameNotification: ObjectivesPanel: PanelName: SKIRMISH_STATS