rifle: stand: DATA.R8 Start: 206 Facings: -8 Transpose: true run: DATA.R8 Start: 214 Length: 6 Facings: -8 Tick: 110 Transpose: true shoot: DATA.R8 Start: 254 Length: 6 Facings: -8 Transpose: true prone-stand: DATA.R8 Start: 310 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 310 Length: 3 Facings: -8 Transpose: true Tick: 110 standup-0: DATA.R8 Start: 302 Facings: -8 Transpose: true Tick: 120 prone-shoot: DATA.R8 Start: 334 Length: 6 Facings: -8 Transpose: true die1: DATA.R8 Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 439, 440, 441 Length: 12 Tick: 80 die2: DATA.R8 Frames: 383, 390, 397, 404, 411, 418, 425, 432 Length: 8 Tick: 80 die3: DATA.R8 Frames: 384, 391, 398, 405, 412, 419, 426, 433 Length: 8 Tick: 80 die4: DATA.R8 Frames: 385, 392, 399, 406, 413, 420, 427, 434 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 386, 393, 400, 407, 414, 421, 428, 435 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4011 Offset: -30,-24 bazooka: stand: DATA.R8 Start: 458 Facings: -8 Transpose: true run: DATA.R8 Start: 466 Length: 6 Facings: -8 Tick: 120 Transpose: true shoot: DATA.R8 Start: 506 Length: 6 Facings: -8 Transpose: true prone-stand: DATA.R8 Start: 562 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 570 Length: 3 Facings: -8 Transpose: true Tick: 120 standup-0: DATA.R8 Start: 554 Facings: -8 Transpose: true prone-shoot: DATA.R8 Start: 586 Length: 6 Facings: -8 Transpose: true die1: DATA.R8 Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693 Length: 12 Tick: 80 die2: DATA.R8 Frames: 635, 642, 649, 656, 663, 670, 677, 684 Length: 8 Tick: 80 die3: DATA.R8 Frames: 636, 643, 650, 657, 664, 671, 678, 685 Length: 8 Tick: 80 die4: DATA.R8 Frames: 637, 644, 651, 658, 665, 672, 679, 686 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 638, 645, 652, 659, 666, 673, 680, 687 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4012 Offset: -30,-24 engineer: stand: DATA.R8 Start: 1166 Facings: -8 Transpose: true run: DATA.R8 Start: 1174 Length: 6 Facings: -8 Transpose: true Tick: 120 standup-0: DATA.R8 Start: 1262 Facings: -8 Transpose: true Tick: 120 prone-stand: DATA.R8 Start: 1270 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 1278 Length: 3 Facings: -8 Transpose: true Tick: 120 die1: DATA.R8 Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401 Length: 12 Tick: 80 die2: DATA.R8 Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392 Length: 8 Tick: 80 die3: DATA.R8 Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393 Length: 8 Tick: 80 die4: DATA.R8 Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4013 Offset: -30,-24 medic: # actually thumper stand: DATA.R8 Start: 1402 Facings: -8 Transpose: true run: DATA.R8 Start: 1410 Length: 6 Facings: -8 Transpose: true Tick: 120 standup-0: DATA.R8 Start: 1462 Facings: -8 Transpose: true Tick: 120 prone-stand: DATA.R8 Start: 1470 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 1478 Length: 3 Facings: -8 Transpose: true Tick: 120 heal: DATA.R8 Start: 1458 Length: 5 Tick: 480 die1: DATA.R8 Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602 Length: 12 Tick: 80 die2: DATA.R8 Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593 Length: 8 Tick: 80 die3: DATA.R8 Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594 Length: 8 Tick: 80 die4: DATA.R8 Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4014 Offset: -30,-24 thumping: idle: DATA.R8 Start: 1458 Length: 5 Tick: 150 make: DATA.R8 Start: 1458 Length: 5 damaged-idle: DATA.R8 Start: 1458 Length: 5 Tick: 150 icon: DATA.R8 Frames: 4014 Offset: -30,-24 fremen: stand: DATA.R8 Start: 694 Facings: -8 Transpose: true run: DATA.R8 Start: 702 Length: 6 Facings: -8 Transpose: true Tick: 120 shoot: DATA.R8 Start: 742 Length: 6 Facings: -8 Transpose: true prone-stand: DATA.R8 Start: 798 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 806 Length: 3 Facings: -8 Transpose: true Tick: 120 standup-0: DATA.R8 Start: 790 Facings: -8 Transpose: true Tick: 120 prone-shoot: DATA.R8 Start: 822 Length: 6 Facings: -8 Transpose: true die1: DATA.R8 Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 933, 940, 947 Length: 12 Tick: 80 die2: DATA.R8 Frames: 871, 878, 885, 892, 899, 906, 913, 920 Length: 8 Tick: 80 die3: DATA.R8 Frames: 872, 879, 886, 893, 900, 907, 914, 921 Length: 8 Tick: 80 die4: DATA.R8 Frames: 873, 880, 887, 894, 901, 908, 915, 922 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 874, 881, 888, 895, 902, 909, 916, 923 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4032 Offset: -30,-24 saboteur: stand: DATA.R8 Start: 2149 Facings: -8 Transpose: true run: DATA.R8 Start: 2157 Length: 6 Facings: -8 Transpose: true Tick: 120 prone-stand: DATA.R8 Start: 2253 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 2261 Length: 3 Facings: -8 Transpose: true Tick: 120 standup-0: DATA.R8 Start: 2245 Facings: -8 Transpose: true Tick: 120 die1: DATA.R8 Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387 Length: 12 Tick: 80 die2: DATA.R8 Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388 Length: 12 Tick: 80 die3: DATA.R8 Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376 Length: 8 Tick: 80 die4: DATA.R8 Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4034 Offset: -30,-24 sardaukar: stand: DATA.R8 Start: 930 Facings: -8 Transpose: true run: DATA.R8 Start: 938 Length: 6 Facings: -8 Transpose: true Tick: 120 shoot: DATA.R8 Start: 978 Length: 6 Facings: -8 Transpose: true prone-stand: DATA.R8 Start: 1034 Facings: -8 Transpose: true prone-run: DATA.R8 Start: 1042 Length: 3 Facings: -8 Transpose: true Tick: 120 standup-0: DATA.R8 Start: 1026 Facings: -8 Transpose: true Tick: 120 prone-shoot: DATA.R8 Start: 1058 Length: 6 Facings: -8 Transpose: true die1: DATA.R8 Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165 Length: 12 Tick: 80 die2: DATA.R8 Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156 Length: 8 Tick: 80 die3: DATA.R8 Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157 Length: 8 Tick: 80 die4: DATA.R8 Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158 Length: 8 Tick: 80 die-crushed: DATA.R8 Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159 Length: 8 Tick: 800 ZOffset: -511 icon: DATA.R8 Start: 4015 Offset: -30,-24 grenadier: # 2502 - 2749 in 1.06 DATA.R8 Defaults: Offset: 1,-4 stand: grenadier.shp Facings: 8 idle: grenadier.shp Start: 203 Length: 16 run: grenadier.shp Start: 8 Length: 6 Facings: 8 Tick: 120 throw: grenadier.shp Start: 56 Length: 6 Facings: 8 Tick: 120 die1: grenadier.shp Start: 176 Length: 19 die2: grenadier.shp Start: 176 Length: 19 die3: grenadier.shp Start: 176 Length: 19 die4: grenadier.shp Start: 176 Length: 19 die-crushed: grenadier.shp Start: 195 Length: 8 Tick: 800 ZOffset: -511 prone-stand: grenadier.shp Start: 104 Length: 4 Facings: 8 prone-run: grenadier.shp Start: 104 Length: 4 Facings: 8 Tick: 120 prone-throw: grenadier.shp Start: 136 Length: 5 Facings: 8 Tick: 120 icon: grenadiericon.shp # 4281 in 1.06 DATA.R8 Offset: 0,0 sandworm: mouth: DATA.R8 Start: 3549 Length: 15 Tick: 100 sand: DATA.R8 Start: 3565 Length: 20 Tick: 100 idle: DATA.R8 Start: 3586 Length: 35 Tick: 180 BlendMode: Additive burrowed: DATA.R8 Start: 39 icon: wormicon.shp