NodUnits = { "bike", "e3", "e1", "bggy", "e1", "e3", "bike", "bggy" } FirstAttackWave = { "e1", "e1", "e1", "e2", } SecondThirdAttackWave = { "e1", "e1", "e2", } SendAttackWave = function(units, spawnPoint) Reinforcements.Reinforce(enemy, units, { spawnPoint }, Utils.Seconds(1), function(actor) actor.AttackMove(PlayerBase.Location) end) end InsertNodUnits = function() Reinforcements.Reinforce(player, NodUnits, { NodEntry.Location, NodRallyPoint.Location }) Trigger.AfterDelay(Utils.Seconds(9), function() Reinforcements.Reinforce(player, { "mcv" }, { NodEntry.Location, PlayerBase.Location }) end) end WorldLoaded = function() player = Player.GetPlayer("Nod") enemy = Player.GetPlayer("GDI") gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area") nodObjective1 = player.AddPrimaryObjective("Capture the prison") nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces") InsertNodUnits() Trigger.AfterDelay(Utils.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end) Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end) Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end) Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end) Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end) Trigger.OnCapture(TechCenter, function() Trigger.AfterDelay(Utils.Seconds(2), function() player.MarkCompletedObjective(nodObjective1) end) end) Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlayMovieFullscreen("desflees.vqa") end) end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlayMovieFullscreen("flag.vqa") end) end) Media.PlayMovieFullscreen("nod3.vqa") end Tick = function() if player.HasNoRequiredUnits() then enemy.MarkCompletedObjective(gdiObjective) end if enemy.HasNoRequiredUnits() then player.MarkCompletedObjective(nodObjective2) end end