#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Allows bridges to be targeted for demolition and repair.")] class BridgeHutInfo : IDemolishableInfo, ITraitInfo { public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog public object Create(ActorInitializer init) { return new BridgeHut(init); } } class BridgeHut : IDemolishable { public readonly Bridge FirstBridge; public readonly Bridge Bridge; public DamageState BridgeDamageState { get { return Bridge.AggregateDamageState(); } } public bool Repairing { get { return repairDirections > 0; } } int repairDirections = 0; public BridgeHut(ActorInitializer init) { Bridge = init.Get().ActorValue.Trait(); Bridge.AddHut(this); FirstBridge = Bridge.Enumerate(0, true).Last(); } public void Repair(Actor repairer) { repairDirections = Bridge.GetHut(0) != this && Bridge.GetHut(1) != this ? 2 : 1; Bridge.Do((b, d) => b.Repair(repairer, d, () => repairDirections--)); } public void Demolish(Actor self, Actor saboteur) { Bridge.Do((b, d) => b.Demolish(saboteur, d)); } public bool IsValidTarget(Actor self, Actor saboteur) { return BridgeDamageState != DamageState.Dead; } } }