#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Threading.Tasks; using OpenRA.Chat; using OpenRA.Graphics; using OpenRA.Network; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public class LobbyLogic : ChromeLogic { static readonly Action DoNothing = () => { }; readonly ModData modData; readonly Action onStart; readonly Action onExit; readonly OrderManager orderManager; readonly bool skirmishMode; readonly Ruleset modRules; readonly World shellmapWorld; readonly WebServices services; enum PanelType { Players, Options, Music, Kick, ForceStart } PanelType panel = PanelType.Players; enum ChatPanelType { Lobby, Global } ChatPanelType chatPanel = ChatPanelType.Lobby; readonly Widget lobby; readonly Widget editablePlayerTemplate; readonly Widget nonEditablePlayerTemplate; readonly Widget emptySlotTemplate; readonly Widget editableSpectatorTemplate; readonly Widget nonEditableSpectatorTemplate; readonly Widget newSpectatorTemplate; readonly ScrollPanelWidget lobbyChatPanel; readonly Widget chatTemplate; readonly ScrollPanelWidget players; readonly Dictionary factions = new Dictionary(); readonly ColorPreviewManagerWidget colorPreview; readonly TabCompletionLogic tabCompletion = new TabCompletionLogic(); readonly LabelWidget chatLabel; MapPreview map; bool addBotOnMapLoad; bool teamChat; int lobbyChatUnreadMessages; int globalChatLastReadMessages; int globalChatUnreadMessages; // Listen for connection failures void ConnectionStateChanged(OrderManager om) { if (om.Connection.ConnectionState == ConnectionState.NotConnected) { // Show connection failed dialog Ui.CloseWindow(); Action onConnect = () => { Game.OpenWindow("SERVER_LOBBY", new WidgetArgs() { { "onExit", onExit }, { "onStart", onStart }, { "skirmishMode", false } }); }; Action onRetry = password => ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit); var switchPanel = om.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL"; Ui.OpenWindow(switchPanel, new WidgetArgs() { { "orderManager", om }, { "onAbort", onExit }, { "onRetry", onRetry } }); } } [ObjectCreator.UseCtor] internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager, Action onExit, Action onStart, bool skirmishMode) { map = MapCache.UnknownMap; lobby = widget; this.modData = modData; this.orderManager = orderManager; this.onStart = onStart; this.onExit = onExit; this.skirmishMode = skirmishMode; // TODO: This needs to be reworked to support per-map tech levels, bots, etc. this.modRules = modData.DefaultRules; shellmapWorld = worldRenderer.World; services = modData.Manifest.Get(); orderManager.AddChatLine += AddChatLine; Game.LobbyInfoChanged += UpdateCurrentMap; Game.LobbyInfoChanged += UpdatePlayerList; Game.BeforeGameStart += OnGameStart; Game.ConnectionStateChanged += ConnectionStateChanged; var name = lobby.GetOrNull("SERVER_NAME"); if (name != null) name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName; Ui.LoadWidget("MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs { { "orderManager", orderManager }, { "getMap", (Func)(() => map) }, { "onMouseDown", (Action)((preview, map, mi) => LobbyUtils.SelectSpawnPoint(orderManager, preview, map, mi)) }, { "getSpawnOccupants", (Func>)(map => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, map)) }, }); UpdateCurrentMap(); var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs()); playerBin.IsVisible = () => panel == PanelType.Players; players = playerBin.Get("LOBBY_PLAYERS"); editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER"); nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER"); emptySlotTemplate = players.Get("TEMPLATE_EMPTY"); editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR"); nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR"); newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR"); colorPreview = lobby.Get("COLOR_MANAGER"); colorPreview.Color = Game.Settings.Player.Color; foreach (var f in modRules.Actors["world"].TraitInfos()) factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description }); var gameStarting = false; Func configurationDisabled = () => !Game.IsHost || gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart || !map.RulesLoaded || map.InvalidCustomRules || orderManager.LocalClient == null || orderManager.LocalClient.IsReady; var mapButton = lobby.GetOrNull("CHANGEMAP_BUTTON"); if (mapButton != null) { mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart || orderManager.LocalClient == null || orderManager.LocalClient.IsReady; mapButton.OnClick = () => { var onSelect = new Action(uid => { // Don't select the same map again if (uid == map.Uid) return; orderManager.IssueOrder(Order.Command("map " + uid)); Game.Settings.Server.Map = uid; Game.Settings.Save(); }); Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", map.Uid }, { "initialTab", MapClassification.System }, { "onExit", DoNothing }, { "onSelect", Game.IsHost ? onSelect : null }, { "filter", MapVisibility.Lobby }, }); }; } var slotsButton = lobby.GetOrNull("SLOTS_DROPDOWNBUTTON"); if (slotsButton != null) { slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players || (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) && orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0); slotsButton.OnMouseDown = _ => { var botNames = map.Rules.Actors["player"].TraitInfos().Select(t => t.Name); var options = new Dictionary>(); var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin); if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots)) { var botOptions = new List() { new DropDownOption() { Title = "Add", IsSelected = () => false, OnClick = () => { foreach (var slot in orderManager.LobbyInfo.Slots) { var bot = botNames.Random(Game.CosmeticRandom); var c = orderManager.LobbyInfo.ClientInSlot(slot.Key); if (slot.Value.AllowBots == true && (c == null || c.Bot != null)) orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot))); } } } }; if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null)) { botOptions.Add(new DropDownOption() { Title = "Remove", IsSelected = () => false, OnClick = () => { foreach (var slot in orderManager.LobbyInfo.Slots) { var c = orderManager.LobbyInfo.ClientInSlot(slot.Key); if (c != null && c.Bot != null) orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference)); } } }); } options.Add("Configure Bots", botOptions); } var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2; if (teamCount >= 1) { var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption { Title = "{0} Teams".F(d), IsSelected = () => false, OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString()))) }).ToList(); if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots)) { teamOptions.Add(new DropDownOption { Title = "Humans vs Bots", IsSelected = () => false, OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1")) }); } teamOptions.Add(new DropDownOption { Title = "Free for all", IsSelected = () => false, OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0")) }); options.Add("Configure Teams", teamOptions); } Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem); }; } var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs()); optionsBin.IsVisible = () => panel == PanelType.Options; var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs { { "onExit", DoNothing }, { "world", worldRenderer.World } }); musicBin.IsVisible = () => panel == PanelType.Music; var optionsTab = lobby.Get("OPTIONS_TAB"); optionsTab.IsHighlighted = () => panel == PanelType.Options; optionsTab.IsDisabled = () => !map.RulesLoaded || map.InvalidCustomRules || panel == PanelType.Kick || panel == PanelType.ForceStart; optionsTab.OnClick = () => panel = PanelType.Options; var playersTab = lobby.Get("PLAYERS_TAB"); playersTab.IsHighlighted = () => panel == PanelType.Players; playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart; playersTab.OnClick = () => panel = PanelType.Players; var musicTab = lobby.Get("MUSIC_TAB"); musicTab.IsHighlighted = () => panel == PanelType.Music; musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart; musicTab.OnClick = () => panel = PanelType.Music; // Force start panel Action startGame = () => { gameStarting = true; orderManager.IssueOrder(Order.Command("startgame")); }; var startGameButton = lobby.GetOrNull("START_GAME_BUTTON"); if (startGameButton != null) { startGameButton.IsDisabled = () => configurationDisabled() || map.Status != MapStatus.Available || orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) || (!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer); startGameButton.OnClick = () => { // Bots and admins don't count if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady)) panel = PanelType.ForceStart; else startGame(); }; } var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs()); forceStartBin.IsVisible = () => panel == PanelType.ForceStart; forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid); forceStartBin.Get("OK_BUTTON").OnClick = startGame; forceStartBin.Get("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players; // Options panel var optionCheckboxes = new Dictionary() { { "EXPLORED_MAP_CHECKBOX", "explored" }, { "CRATES_CHECKBOX", "crates" }, { "SHORTGAME_CHECKBOX", "shortgame" }, { "FOG_CHECKBOX", "fog" }, { "ALLYBUILDRADIUS_CHECKBOX", "allybuild" }, { "ALLOWCHEATS_CHECKBOX", "cheats" }, { "CREEPS_CHECKBOX", "creeps" }, }; foreach (var kv in optionCheckboxes) { var checkbox = optionsBin.GetOrNull(kv.Key); if (checkbox != null) { var option = new CachedTransform( gs => gs.LobbyOptions[kv.Value]); var visible = new CachedTransform( gs => gs.LobbyOptions.ContainsKey(kv.Value)); checkbox.IsVisible = () => visible.Update(orderManager.LobbyInfo.GlobalSettings); checkbox.IsChecked = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled; checkbox.IsDisabled = () => configurationDisabled() || option.Update(orderManager.LobbyInfo.GlobalSettings).Locked; checkbox.OnClick = () => orderManager.IssueOrder(Order.Command( "option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled))); } } var optionDropdowns = new Dictionary() { { "TECHLEVEL", "techlevel" }, { "STARTINGUNITS", "startingunits" }, { "STARTINGCASH", "startingcash" }, { "DIFFICULTY", "difficulty" }, { "GAMESPEED", "gamespeed" } }; var allOptions = new CachedTransform( map => map.Rules.Actors["player"].TraitInfos() .Concat(map.Rules.Actors["world"].TraitInfos()) .SelectMany(t => t.LobbyOptions(map.Rules)) .ToArray()); foreach (var kv in optionDropdowns) { var dropdown = optionsBin.GetOrNull(kv.Key + "_DROPDOWNBUTTON"); if (dropdown != null) { var optionValue = new CachedTransform( gs => gs.LobbyOptions[kv.Value]); var option = new CachedTransform( map => allOptions.Update(map).FirstOrDefault(o => o.Id == kv.Value)); var getOptionLabel = new CachedTransform(id => { string value; if (id == null || !option.Update(map).Values.TryGetValue(id, out value)) return "Not Available"; return value; }); dropdown.GetText = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value); dropdown.IsVisible = () => option.Update(map) != null; dropdown.IsDisabled = () => configurationDisabled() || optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked; dropdown.OnMouseDown = _ => { Func, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) => { Func isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key; Action onClick = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key))); var item = ScrollItemWidget.Setup(template, isSelected, onClick); item.Get("LABEL").GetText = () => c.Value; return item; }; var options = option.Update(map).Values; dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem); }; var label = optionsBin.GetOrNull(kv.Key + "_DESC"); if (label != null) label.IsVisible = () => option.Update(map) != null; } } var disconnectButton = lobby.Get("DISCONNECT_BUTTON"); disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); }; if (skirmishMode) disconnectButton.Text = "Back"; var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs()); var globalChatInput = globalChat.Get("CHAT_TEXTFIELD"); globalChat.IsVisible = () => chatPanel == ChatPanelType.Global; var globalChatTab = lobby.Get("GLOBALCHAT_TAB"); globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global; globalChatTab.OnClick = () => { chatPanel = ChatPanelType.Global; globalChatInput.TakeKeyboardFocus(); }; var globalChatLabel = globalChatTab.Text; globalChatTab.GetText = () => { if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global) return globalChatLabel; return globalChatLabel + " ({0})".F(globalChatUnreadMessages); }; globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message); var lobbyChat = lobby.Get("LOBBYCHAT"); lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby; chatLabel = lobby.Get("LABEL_CHATTYPE"); var chatTextField = lobby.Get("CHAT_TEXTFIELD"); chatTextField.TakeKeyboardFocus(); chatTextField.OnEnterKey = () => { if (chatTextField.Text.Length == 0) return true; // Always scroll to bottom when we've typed something lobbyChatPanel.ScrollToBottom(); orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text)); chatTextField.Text = ""; return true; }; chatTextField.OnTabKey = () => { var previousText = chatTextField.Text; chatTextField.Text = tabCompletion.Complete(chatTextField.Text); chatTextField.CursorPosition = chatTextField.Text.Length; if (chatTextField.Text == previousText) return SwitchTeamChat(); else return true; }; chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; }; var lobbyChatTab = lobby.Get("LOBBYCHAT_TAB"); lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby; lobbyChatTab.OnClick = () => { chatPanel = ChatPanelType.Lobby; chatTextField.TakeKeyboardFocus(); }; var lobbyChatLabel = lobbyChatTab.Text; lobbyChatTab.GetText = () => { if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby) return lobbyChatLabel; return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages); }; lobbyChatPanel = lobby.Get("CHAT_DISPLAY"); chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE"); lobbyChatPanel.RemoveChildren(); var settingsButton = lobby.GetOrNull("SETTINGS_BUTTON"); if (settingsButton != null) { settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs { { "onExit", DoNothing }, { "worldRenderer", worldRenderer } }); } // Add a bot on the first lobbyinfo update if (skirmishMode) addBotOnMapLoad = true; } bool disposed; protected override void Dispose(bool disposing) { if (disposing && !disposed) { disposed = true; orderManager.AddChatLine -= AddChatLine; Game.LobbyInfoChanged -= UpdateCurrentMap; Game.LobbyInfoChanged -= UpdatePlayerList; Game.BeforeGameStart -= OnGameStart; Game.ConnectionStateChanged -= ConnectionStateChanged; } base.Dispose(disposing); } public override void Tick() { var newMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message); globalChatUnreadMessages += newMessages - globalChatLastReadMessages; globalChatLastReadMessages = newMessages; if (chatPanel == ChatPanelType.Lobby) lobbyChatUnreadMessages = 0; if (chatPanel == ChatPanelType.Global) globalChatUnreadMessages = 0; } void AddChatLine(Color c, string from, string text) { lobbyChatUnreadMessages += 1; var template = (ContainerWidget)chatTemplate.Clone(); LobbyUtils.SetupChatLine(template, c, from, text); var scrolledToBottom = lobbyChatPanel.ScrolledToBottom; lobbyChatPanel.AddChild(template); if (scrolledToBottom) lobbyChatPanel.ScrollToBottom(smooth: true); Game.Sound.PlayNotification(modRules, null, "Sounds", "ChatLine", null); } bool SwitchTeamChat() { teamChat ^= true; chatLabel.Text = teamChat ? "Team:" : "Chat:"; return true; } void LoadMapPreviewRules(MapPreview map) { new Task(() => { // Force map rules to be loaded on this background thread map.PreloadRules(); }).Start(); } void UpdateCurrentMap() { var uid = orderManager.LobbyInfo.GlobalSettings.Map; if (map.Uid == uid) return; map = modData.MapCache[uid]; if (map.Status == MapStatus.Available) { // Maps need to be validated and pre-loaded before they can be accessed var currentMap = map; new Task(() => { // Force map rules to be loaded on this background thread currentMap.PreloadRules(); Game.RunAfterTick(() => { // Map may have changed in the meantime if (currentMap != map) return; // Tell the server that we have the map if (!currentMap.InvalidCustomRules) orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady))); if (addBotOnMapLoad) { var slot = orderManager.LobbyInfo.FirstEmptyBotSlot(); var bot = currentMap.Rules.Actors["player"].TraitInfos().Select(t => t.Name).FirstOrDefault(); var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin); if (slot != null && bot != null) orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot))); addBotOnMapLoad = false; } }); }).Start(); } else if (map.Status == MapStatus.DownloadAvailable) LoadMapPreviewRules(map); else if (Game.Settings.Game.AllowDownloading) modData.MapCache.QueryRemoteMapDetails(services.MapRepository, new[] { uid }, LoadMapPreviewRules); } void UpdatePlayerList() { if (orderManager.LocalClient == null) return; var isHost = Game.IsHost; var idx = 0; foreach (var kv in orderManager.LobbyInfo.Slots) { var key = kv.Key; var slot = kv.Value; var client = orderManager.LobbyInfo.ClientInSlot(key); Widget template = null; // get template for possible reuse if (idx < players.Children.Count) template = players.Children[idx]; if (client == null) { // Empty slot if (template == null || template.Id != emptySlotTemplate.Id) template = emptySlotTemplate.Clone(); if (isHost) LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, map); else LobbyUtils.SetupSlotWidget(template, slot, client); var join = template.Get("JOIN"); join.IsVisible = () => !slot.Closed; join.IsDisabled = () => orderManager.LocalClient.IsReady; join.OnClick = () => orderManager.IssueOrder(Order.Command("slot " + key)); } else if ((client.Index == orderManager.LocalClient.Index) || (client.Bot != null && isHost)) { // Editable player in slot if (template == null || template.Id != editablePlayerTemplate.Id) template = editablePlayerTemplate.Clone(); LobbyUtils.SetupClientWidget(template, client, orderManager, client.Bot == null); if (client.Bot != null) LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, map); else LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager); LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview); LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, factions); LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, map); LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, map); LobbyUtils.SetupEditableReadyWidget(template, slot, client, orderManager, map); } else { // Non-editable player in slot if (template == null || template.Id != nonEditablePlayerTemplate.Id) template = nonEditablePlayerTemplate.Clone(); LobbyUtils.SetupClientWidget(template, client, orderManager, client.Bot == null); LobbyUtils.SetupNameWidget(template, slot, client); LobbyUtils.SetupKickWidget(template, slot, client, orderManager, lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players); LobbyUtils.SetupColorWidget(template, slot, client); LobbyUtils.SetupFactionWidget(template, slot, client, factions); if (isHost) { LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, map); LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, map); } else { LobbyUtils.SetupTeamWidget(template, slot, client); LobbyUtils.SetupSpawnWidget(template, slot, client); } LobbyUtils.SetupReadyWidget(template, slot, client); } template.IsVisible = () => true; if (idx >= players.Children.Count) players.AddChild(template); else if (players.Children[idx].Id != template.Id) players.ReplaceChild(players.Children[idx], template); idx++; } // Add spectators foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null)) { Widget template = null; var c = client; // get template for possible reuse if (idx < players.Children.Count) template = players.Children[idx]; // Editable spectator if (c.Index == orderManager.LocalClient.Index) { if (template == null || template.Id != editableSpectatorTemplate.Id) template = editableSpectatorTemplate.Clone(); LobbyUtils.SetupEditableNameWidget(template, null, c, orderManager); if (client.IsAdmin) LobbyUtils.SetupEditableReadyWidget(template, null, client, orderManager, map); } else { // Non-editable spectator if (template == null || template.Id != nonEditableSpectatorTemplate.Id) template = nonEditableSpectatorTemplate.Clone(); LobbyUtils.SetupNameWidget(template, null, client); LobbyUtils.SetupKickWidget(template, null, client, orderManager, lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players); if (client.IsAdmin) LobbyUtils.SetupReadyWidget(template, null, client); } LobbyUtils.SetupClientWidget(template, c, orderManager, true); template.IsVisible = () => true; if (idx >= players.Children.Count) players.AddChild(template); else if (players.Children[idx].Id != template.Id) players.ReplaceChild(players.Children[idx], template); idx++; } // Spectate button if (orderManager.LocalClient.Slot != null) { Widget spec = null; if (idx < players.Children.Count) spec = players.Children[idx]; if (spec == null || spec.Id != newSpectatorTemplate.Id) spec = newSpectatorTemplate.Clone(); LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players, skirmishMode); var btn = spec.Get("SPECTATE"); btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate")); btn.IsDisabled = () => orderManager.LocalClient.IsReady; btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators || orderManager.LocalClient.IsAdmin; spec.IsVisible = () => true; if (idx >= players.Children.Count) players.AddChild(spec); else if (players.Children[idx].Id != spec.Id) players.ReplaceChild(players.Children[idx], spec); idx++; } while (players.Children.Count > idx) players.RemoveChild(players.Children[idx]); tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList(); } void OnGameStart() { Ui.CloseWindow(); onStart(); } class DropDownOption { public string Title; public Func IsSelected; public Action OnClick; } } public class LobbyFaction { public bool Selectable; public string Name; public string Description; public string Side; } }