#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ChronoshiftPowerInfo : SupportPowerInfo { public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); } } class ChronoshiftPower : SupportPower, IResolveOrder { public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { } protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); } public void ResolveOrder(Actor self, Order order) { if (!IsAvailable) return; if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer) { Game.controller.orderGenerator = new SelectDestination(order.TargetActor); } if (order.OrderString == "ChronosphereActivate") { if (self.Owner == self.World.LocalPlayer) Game.controller.CancelInputMode(); // Ensure the target cell is valid for the unit var movement = order.TargetActor.traits.GetOrDefault(); if (!movement.CanEnterCell(order.TargetLocation)) return; var chronosphere = self.World.Queries .OwnedBy[self.Owner] .WithTrait() .Select(x => x.Actor).FirstOrDefault(); chronosphere.traits.Get().Teleport(order.TargetActor, order.TargetLocation); FinishActivate(); } } class SelectTarget : IOrderGenerator { public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) Game.controller.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { var underCursor = world.FindUnitsAtMouse(mi.Location) .Where(a => a.Owner != null && a.traits.Contains() && a.traits.Contains()).FirstOrDefault(); if (underCursor != null) yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor); } yield break; } public void Tick( World world ) { var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasChronosphere) Game.controller.CancelInputMode(); // TODO: Check if the selected unit is still alive } public void Render( World world ) { } public string GetCursor(World world, int2 xy, MouseInput mi) { mi.Button = MouseButton.Left; return OrderInner(world, xy, mi).Any() ? "chrono-select" : "move-blocked"; } } class SelectDestination : IOrderGenerator { Actor self; public SelectDestination(Actor self) { this.self = self; } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { Game.controller.CancelInputMode(); yield break; } // Cannot chronoshift into unexplored location if (world.LocalPlayer.Shroud.IsExplored(xy)) yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, self, xy); } public void Tick(World world) { var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasChronosphere) Game.controller.CancelInputMode(); // TODO: Check if the selected unit is still alive } public void Render(World world) { world.WorldRenderer.DrawSelectionBox(self, Color.Red); } public string GetCursor(World world, int2 xy, MouseInput mi) { if (!world.LocalPlayer.Shroud.IsExplored(xy)) return "move-blocked"; var movement = self.traits.GetOrDefault(); return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked"; } } } // tag trait for the building class ChronosphereInfo : ITraitInfo { public readonly int Duration = 30; public readonly bool KillCargo = true; public object Create(ActorInitializer init) { return new Chronosphere(init.self); } } class Chronosphere { Actor self; public Chronosphere(Actor self) { this.self = self; } public void Teleport(Actor targetActor, int2 targetLocation) { var info = self.Info.Traits.Get(); bool success = targetActor.traits.Get().Activate(targetActor, targetLocation, info.Duration * 25, info.KillCargo, self); if (success) { Sound.Play("chrono2.aud", self.CenterLocation); Sound.Play("chrono2.aud", targetActor.CenterLocation); // Trigger screen desaturate effect foreach (var a in self.World.Queries.WithTrait()) a.Trait.Enable(); self.traits.Get().PlayCustomAnim(self, "active"); } } } }