#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { // TODO: Add CurleyShuffle (TD, TS), Circle (Generals Gunship-style) public enum AirAttackType { Default, Hover, Strafe } public class AttackAircraftInfo : AttackFollowInfo, Requires { [Desc("Attack behavior. Currently supported types are:", "Default: Attack while following the default movement rules.", "Hover: Hover, even if the Aircraft can't hover while idle.", "Strafe: Perform a fixed-length attack run on the target.")] public readonly AirAttackType AttackType = AirAttackType.Default; [Desc("Distance the strafing aircraft makes to a target before turning for another pass. When set to WDist.Zero this defaults to the maximum armament range.")] public readonly WDist StrafeRunLength = WDist.Zero; [Desc("Does this actor cancel its attack activity when it needs to resupply? Setting this to 'false' will make the actor resume attack after reloading.")] public readonly bool AbortOnResupply = true; public override object Create(ActorInitializer init) { return new AttackAircraft(init.Self, this); } } public class AttackAircraft : AttackFollow { public new readonly AttackAircraftInfo Info; readonly AircraftInfo aircraftInfo; public AttackAircraft(Actor self, AttackAircraftInfo info) : base(self, info) { Info = info; aircraftInfo = self.Info.TraitInfo(); } public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor = null) { return new FlyAttack(self, source, newTarget, forceAttack, targetLineColor); } protected override bool CanAttack(Actor self, in Target target) { // Don't fire while landed or when outside the map. if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraftInfo.MinAirborneAltitude || !self.World.Map.Contains(self.Location)) return false; if (!base.CanAttack(self, target)) return false; return TargetInFiringArc(self, target, 4 * base.Info.FacingTolerance); } } }