#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Traits; namespace OpenRA.Network { static class UnitOrders { static Player FindPlayerByClient( this World world, Session.Client c) { /* todo: this is still a hack. * the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers, * bots,.. */ return world.players.Values.FirstOrDefault( p => p.ClientIndex == c.Index && p.PlayerName == c.Name); } public static void ProcessOrder( OrderManager orderManager, World world, int clientId, Order order ) { if (world != null) { if (!world.WorldActor.TraitsImplementing().All(vo => vo.OrderValidation(orderManager, world, clientId, order))) return; } switch( order.OrderString ) { case "Chat": { var client = orderManager.LobbyInfo.ClientWithIndex( clientId ); if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, false)) break; if (client != null) { var player = world != null ? world.FindPlayerByClient(client) : null; var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : ""; Game.AddChatLine(client.Color1, client.Name+suffix, order.TargetString); } else Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString); break; } case "TeamChat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, true)) break; if (client != null) { if (world == null) { if (client.Team == orderManager.LocalClient.Team) Game.AddChatLine(client.Color1, client.Name + " (Team)", order.TargetString); } else { var player = world.FindPlayerByClient(client); var display = player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost); if (display) { var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)"; Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString); } } } break; } case "StartGame": { Game.AddChatLine(Color.White, "Server", "The game has started."); Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map); break; } case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize( order.TargetString ); if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency && !orderManager.GameStarted ) { orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency; Game.Debug( "Order lag is now {0} frames.".F( orderManager.LobbyInfo.GlobalSettings.OrderLatency ) ); } Game.SyncLobbyInfo(); break; } case "SetStance": { var targetPlayer = order.Player.World.players[order.TargetLocation.X]; var newStance = (Stance)order.TargetLocation.Y; if (Game.IsHost && Game.Settings.Server.Extension != null) Game.Settings.Server.Extension.OnIngameSetStance(order.Player, targetPlayer, newStance); SetPlayerStance(world, order.Player, targetPlayer, newStance); // automatically declare war reciprocally if (newStance == Stance.Enemy) SetPlayerStance(world, targetPlayer, order.Player, newStance); Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F( order.Player.PlayerName, targetPlayer.PlayerName, newStance)); break; } default: { if( !order.IsImmediate ) foreach (var t in order.Subject.TraitsImplementing()) t.ResolveOrder(order.Subject, order); break; } } } static void SetPlayerStance(World w, Player a, Player b, Stance s) { var oldStance = a.Stances[b]; a.Stances[b] = s; if (b == w.LocalPlayer) w.WorldActor.Trait().UpdatePlayerStance(w, b, oldStance, s); } } }