BGGY: Inherits: ^VoxelVehicle Valued: Cost: 500 Tooltip: Name: Attack Buggy Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~naweap Mobile: ROT: 8 Speed: 142 Health: HP: 220 Armor: Type: Light RevealsShroud: Range: 6c0 Armament: Weapon: RaiderCannon LocalOffset: 0,-43,384, 0,43,384 MuzzleSequence: muzzle MuzzleSplitFacings: 8 AttackFrontal: Voice: Attack AutoTarget: WithMuzzleOverlay: BIKE: Inherits: ^VoxelVehicle Valued: Cost: 600 Tooltip: Name: Attack Cycle Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~naweap Mobile: ROT: 8 Speed: 170 Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 5c0 Armament@PRIMARY: Weapon: BikeMissile UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 LocalOffset: -128,-170,213, -128,170,213 Armament@ELITE: Weapon: HoverMissile UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 LocalOffset: -128,-170,213, -128,170,213 AttackFrontal: Voice: Attack AutoTarget: TTNK: Inherits: ^VoxelTank Valued: Cost: 800 Tooltip: Name: Tick Tank Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: ~naweap Mobile: ROT: 5 Speed: 85 Crushes: wall, crate, infantry Health: HP: 350 Armor: Type: Light AttackFrontal: Voice: Attack Armament@PRIMARY: Weapon: 90mm LocalOffset: 256,0,256 UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 MuzzleSequence: muzzle Armament@ELITE: Weapon: 120mmx LocalOffset: 256,0,256 UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 MuzzleSequence: muzzle WithMuzzleOverlay: RevealsShroud: Range: 5c0 Transforms: IntoActor: gatick Facing: 159 TransformSounds: place2.aud NoTransformSounds: Voice: Move ART2: Inherits: ^VoxelTank Valued: Cost: 975 Tooltip: Name: Artillery Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~naweap, naradr Health: HP: 300 Armor: Type: Light Mobile: Speed: 71 ROT: 2 RevealsShroud: Range: 9c0 RenderVoxels: LightAmbientColor: 0.4, 0.4, 0.4 Transforms: IntoActor: gaarty Facing: 96 TransformSounds: NoTransformSounds: Voice: Move REPAIR: Inherits: ^VoxelTank Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: ~naweap Valued: Cost: 1000 Tooltip: Name: Mobile Repair Vehicle Description: Repairs nearby vehicles.\n Unarmed Health: HP: 200 Mobile: Speed: 85 ROT: 5 RevealsShroud: Range: 5c0 Armament: Weapon: Repair Cursor: repair OutsideRangeCursor: repair TargetStances: Ally ForceTargetStances: None AttackFrontal: Voice: Attack WEED: Inherits: ^VoxelTank Valued: Cost: 1400 Tooltip: Name: Weed Eater Description: Collects veins for processing.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~naweap, nawast Harvester: DeliveryBuildings: nawast Capacity: 7 Resources: Veins UnloadTicksPerBale: 20 LoadTicksPerBale: 40 SearchFromProcRadius: 72 SearchFromOrderRadius: 36 HarvestVoice: Attack DeliverVoice: Move Mobile: Speed: 71 ROT: 5 Health: HP: 600 SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: Range: 4c0 -WithVoxelBody: WithVoxelUnloadBody: -GainsExperience: SAPC: Inherits: ^VoxelTank Valued: Cost: 800 Tooltip: Name: Subterranean APC Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~naweap, natech Mobile: ROT: 5 Speed: 71 Health: HP: 175 Armor: Type: Heavy RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Unload LoadingUpgrades: notmobile SUBTANK: Inherits: ^VoxelTank Valued: Cost: 750 Tooltip: Name: Devil's Tongue Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~naweap, natech Mobile: ROT: 6 Speed: 71 Crushes: wall, crate, infantry Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 5c0 Armament: Weapon: FireballLauncher AttackFrontal: Voice: Attack AutoTarget: STNK: Inherits: ^VoxelTank Valued: Cost: 1100 Tooltip: Name: Stealth Tank Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 90 Prerequisites: ~naweap, natech Queue: Vehicle Mobile: ROT: 5 Speed: 85 Crushes: wall, crate, infantry Health: HP: 180 Armor: Type: Light RevealsShroud: Range: 5c0 Cloak: InitialDelay: 90 CloakDelay: 90 CloakSound: cloak5.aud UncloakSound: cloak5.aud IsPlayerPalette: true Armament: Weapon: Dragon LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: Voice: Attack AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: