MCV: Inherits: ^VoxelVehicle Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: ~factory, tech Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Health: HP: 600 Armor: Type: Light Mobile: Speed: 85 Crushes: wall, crate, infantry RevealsShroud: Range: 4c0 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Transforms: IntoActor: gacnst Offset: -1,-1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: Voice: Move SelectionDecorations: VisualBounds: 42,42 RenderSprites: Image: mcv.gdi FactionImages: gdi: mcv.gdi nod: mcv.nod HARV: Inherits: ^VoxelTank Valued: Cost: 1400 Tooltip: Name: Harvester Description: Collects Tiberium for processing.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~factory, proc InitialActivity: FindResources Selectable: Priority: 7 Bounds: 36,36 Harvester: DeliveryBuildings: proc Capacity: 20 Resources: Tiberium, BlueTiberium UnloadTicksPerBale: 1 SearchFromProcRadius: 36 SearchFromOrderRadius: 18 HarvestVoice: Attack DeliverVoice: Move Mobile: Speed: 71 Crushes: wall, crate TerrainSpeeds: Clear: 90 Rough: 70 Road: 100 Beach: 70 Tiberium: 80 BlueTiberium: 80 Veins: 80 Health: HP: 1000 SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: Range: 4c0 -GainsExperience: -WithVoxelBody: WithVoxelUnloadBody: Explodes: Weapon: TiberiumExplosion WithHarvestOverlay: Offset: 384,0,0 Palette: effect SelectionDecorations: VisualBounds: 36,36 RenderSprites: Image: harv.gdi FactionImages: gdi: harv.gdi nod: harv.nod LPST: Inherits: ^VoxelVehicle -AppearsOnRadar: -GainsExperience: Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~factory, radar Valued: Cost: 950 Tooltip: Name: Mobile Sensor Array Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Health: HP: 600 Armor: Type: Wood Mobile: Speed: 85 ROT: 5 RevealsShroud: Range: 7c0 RenderSprites: Image: lpst.gdi FactionImages: gdi: lpst.gdi nod: lpst.nod DeployToUpgrade: DeployedUpgrades: deployed, notmobile UndeployedUpgrades: undeployed DeployAnimation: make Facing: 160 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySound: place2.aud UndeploySound: clicky1.aud WithVoxelBody: Image: lpst UpgradeTypes: undeployed UpgradeMinEnabledLevel: 1 WithSpriteBody@deployed: UpgradeTypes: undeployed UpgradeMaxEnabledLevel: 0 DetectCloaked: UpgradeTypes: deployed UpgradeMinEnabledLevel: 1 Range: 18c0 RenderDetectionCircle: DrawUpdateLine: true