#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class Land : Activity { readonly Target target; readonly Aircraft aircraft; readonly bool requireSpace; readonly Actor ignoreActor; bool landingInitiated; bool soundPlayed; public Land(Actor self, Target t, bool requireSpace, Actor ignoreActor = null) { target = t; aircraft = self.Trait(); this.requireSpace = requireSpace; this.ignoreActor = ignoreActor; } public override Activity Tick(Actor self) { if (ChildActivity != null) { ChildActivity = ActivityUtils.RunActivity(self, ChildActivity); if (ChildActivity != null) return this; } if (!target.IsValidFor(self)) return NextActivity; if (IsCanceling) { aircraft.RemoveInfluence(); return NextActivity; } if (requireSpace && !landingInitiated) { var landingCell = self.World.Map.CellContaining(target.CenterPosition); if (!aircraft.CanLand(landingCell, ignoreActor)) { // Maintain holding pattern. QueueChild(self, new FlyCircle(self, 25), true); self.NotifyBlocker(landingCell); return this; } aircraft.AddInfluence(landingCell); aircraft.EnteringCell(self); landingInitiated = true; } if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel()) { Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds, self.World, aircraft.CenterPosition); soundPlayed = true; } var d = target.CenterPosition - self.CenterPosition; // The next move would overshoot, so just set the final position var move = aircraft.FlyStep(aircraft.Facing); if (d.HorizontalLengthSquared < move.HorizontalLengthSquared) { aircraft.SetPosition(self, target.CenterPosition); return NextActivity; } var landingAlt = self.World.Map.DistanceAboveTerrain(target.CenterPosition); Fly.FlyToward(self, aircraft, d.Yaw.Facing, landingAlt); return this; } } }