Player: ModularBot@Cabal: Name: Cabal Type: cabal ModularBot@Watson: Name: Watson Type: watson ModularBot@HAL9001: Name: HAL 9001 Type: hal9001 GrantConditionOnBotOwner@cabal: Condition: enable-cabal-ai Bots: cabal GrantConditionOnBotOwner@watson: Condition: enable-watson-ai Bots: watson GrantConditionOnBotOwner@hal9001: Condition: enable-hal9001-ai Bots: hal9001 SupportPowerBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai Decisions: Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Infantry Attractiveness: 3 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Ally Types: Ground, Water Attractiveness: -20 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 IonCannonPower: OrderName: IonCannonPowerInfoOrder MinimumAttractiveness: 1000 FineScanRadius: 2 Consideration@1: Against: Enemy Types: Air, Tank, Vehicle, Infantry, Water Attractiveness: 2 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 3c0 NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HarvesterBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai HarvesterTypes: harv RefineryTypes: proc BaseBuilderBotModule@cabal: RequiresCondition: enable-cabal-ai BuildingQueues: Building.Nod, Building.GDI DefenseQueues: Defence.Nod, Defence.GDI MinimumExcessPower: 30 MaximumExcessPower: 150 ExcessPowerIncrement: 30 ExcessPowerIncreaseThreshold: 5 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: nuke, nuk2 BarracksTypes: pyle, hand VehiclesFactoryTypes: weap, afld ProductionTypes: pyle, hand, weap, afld, hpad SiloTypes: silo DefenseTypes: gtwr,gun,atwr,obli,sam BuildingLimits: proc: 4 pyle: 3 hand: 3 hq: 1 weap: 3 afld: 3 hpad: 0 eye: 1 tmpl: 1 fix: 1 silo: 1 BuildingFractions: proc: 20 pyle: 5 hand: 5 hq: 4 weap: 9 afld: 9 gtwr: 5 gun: 5 atwr: 9 obli: 7 sam: 7 eye: 1 tmpl: 1 fix: 1 hpad: 2 BaseBuilderBotModule@watson: RequiresCondition: enable-watson-ai BuildingQueues: Building.Nod, Building.GDI DefenseQueues: Defence.Nod, Defence.GDI MinimumExcessPower: 30 MaximumExcessPower: 150 ExcessPowerIncrement: 30 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: nuke,nuk2 BarracksTypes: pyle,hand VehiclesFactoryTypes: weap,afld ProductionTypes: pyle,hand,weap,afld,hpad SiloTypes: silo DefenseTypes: gtwr,gun,atwr,obli,sam BuildingLimits: proc: 4 pyle: 3 hand: 3 hq: 1 weap: 3 afld: 3 hpad: 2 eye: 1 tmpl: 1 fix: 1 silo: 1 BuildingFractions: proc: 17 pyle: 2 hand: 2 hq: 1 weap: 5 afld: 5 hpad: 4 gtwr: 5 gun: 5 atwr: 9 obli: 7 eye: 1 tmpl: 1 sam: 7 fix: 1 BaseBuilderBotModule@hal9001: RequiresCondition: enable-hal9001-ai BuildingQueues: Building.Nod, Building.GDI DefenseQueues: Defence.Nod, Defence.GDI MinimumExcessPower: 30 MaximumExcessPower: 210 ExcessPowerIncrement: 30 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: nuke,nuk2 BarracksTypes: pyle,hand VehiclesFactoryTypes: weap,afld ProductionTypes: pyle,hand,weap,afld,hpad SiloTypes: silo DefenseTypes: gtwr,gun,atwr,obli,sam BuildingLimits: proc: 4 pyle: 4 hand: 4 hq: 1 weap: 4 afld: 4 hpad: 2 eye: 1 tmpl: 1 fix: 1 silo: 1 BuildingFractions: proc: 17 pyle: 7 hand: 9 hq: 1 weap: 8 afld: 6 hpad: 4 gtwr: 5 gun: 5 atwr: 9 obli: 7 eye: 1 tmpl: 1 sam: 7 fix: 1 BuildingRepairBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai SquadManagerBotModule@cabal: RequiresCondition: enable-cabal-ai SquadSize: 15 ExcludeFromSquadsTypes: harv, mcv, a10 ConstructionYardTypes: fact AirUnitsTypes: heli, orca ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss IgnoredEnemyTargetTypes: Air UnitBuilderBotModule@cabal: RequiresCondition: enable-cabal-ai UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI UnitsToBuild: e1: 65 e2: 25 e3: 40 e4: 15 e5: 15 harv: 10 bggy: 5 bike: 40 ltnk: 25 ftnk: 10 arty: 60 stnk: 40 jeep: 5 mtnk: 20 msam: 40 htnk: 50 heli: 5 orca: 5 UnitLimits: harv: 8 McvManagerBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap,afld SquadManagerBotModule@watson: RequiresCondition: enable-watson-ai SquadSize: 15 ExcludeFromSquadsTypes: harv, mcv, a10 ConstructionYardTypes: fact AirUnitsTypes: heli, orca ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss IgnoredEnemyTargetTypes: Air UnitBuilderBotModule@watson: RequiresCondition: enable-watson-ai UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI UnitsToBuild: e1: 65 e2: 30 e3: 40 e4: 30 e5: 30 harv: 10 bggy: 10 ftnk: 10 arty: 40 bike: 10 heli: 10 ltnk: 40 stnk: 40 orca: 10 msam: 50 htnk: 50 jeep: 20 mtnk: 50 UnitLimits: harv: 8 SquadManagerBotModule@hal9001: RequiresCondition: enable-hal9001-ai SquadSize: 8 ExcludeFromSquadsTypes: harv, mcv, a10 ConstructionYardTypes: fact AirUnitsTypes: heli, orca ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss IgnoredEnemyTargetTypes: Air UnitBuilderBotModule@hal9001: RequiresCondition: enable-hal9001-ai UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI UnitsToBuild: e1: 65 e2: 30 e3: 40 e4: 50 e5: 50 harv: 16 bggy: 10 bike: 10 ltnk: 40 arty: 20 ftnk: 5 stnk: 40 mlrs: 5 heli: 10 jeep: 20 apc: 10 mtnk: 50 msam: 50 htnk: 50 orca: 10 UnitLimits: harv: 8