crate: HiddenUnderFog: Tooltip: Name: Crate Crate: Duration: 3000 TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete GiveCashCrateAction@1: Amount: 750 SelectionShares: 25 UseCashTick: true GiveCashCrateAction@2: Amount: 1000 SelectionShares: 50 UseCashTick: true GiveCashCrateAction@3: Amount: 1500 SelectionShares: 25 UseCashTick: true ExplodeCrateAction@1: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Sequence: hide-map LevelUpCrateAction: SelectionShares: 40 RevealMapCrateAction: SelectionShares: 2 Sequence: reveal-map GiveUnitCrateAction@LightInfantry: SelectionShares: 15 Units: light_inf, light_inf, light_inf, light_inf, light_inf Prerequisites: techlevel.low, barracks GiveUnitCrateAction@Trooper: SelectionShares: 10 Units: trooper, trooper, trooper, trooper Prerequisites: techlevel.low, barracks, upgrade.barracks GiveUnitCrateAction@Engineer: SelectionShares: 10 Units: engineer Prerequisites: techlevel.low, barracks, upgrade.barracks GiveUnitCrateAction@Thumper: SelectionShares: 4 Units: thumper Prerequisites: techlevel.high, barracks, upgrade.barracks GiveUnitCrateAction@Grenadier: SelectionShares: 8 Units: grenadier, grenadier ValidFactions: atreides Prerequisites: techlevel.medium, barracks, upgrade.barracks, high_tech_factory GiveUnitCrateAction@Sardaukar: SelectionShares: 8 Units: sardaukar, sardaukar ValidFactions: harkonnen Prerequisites: techlevel.medium, barracks, upgrade.barracks, high_tech_factory GiveUnitCrateAction@Trike: SelectionShares: 25 Units: trike ValidFactions: atreides, harkonnen Prerequisites: techlevel.low, light_factory GiveUnitCrateAction@Raider: SelectionShares: 25 Units: raider ValidFactions: ordos Prerequisites: techlevel.low, light_factory GiveUnitCrateAction@Quad: SelectionShares: 20 Units: quad Prerequisites: techlevel.medium, light_factory, upgrade.light GiveUnitCrateAction@StealthRaider: SelectionShares: 8 Units: stealth_raider ValidFactions: ordos Prerequisites: techlevel.medium, light_factory, upgrade.light, high_tech_factory GiveUnitCrateAction@Harvester: SelectionShares: 10 Units: harvester Prerequisites: techlevel.low, heavy_factory, refinery GiveUnitCrateAction@CombatA: SelectionShares: 15 Units: combat_tank_a ValidFactions: atreides Prerequisites: techlevel.low, heavy_factory GiveUnitCrateAction@CombatH: SelectionShares: 15 Units: combat_tank_h ValidFactions: harkonnen Prerequisites: techlevel.low, heavy_factory GiveUnitCrateAction@CombatO: SelectionShares: 15 Units: combat_tank_o ValidFactions: ordos Prerequisites: techlevel.low, heavy_factory GiveUnitCrateAction@SiegeTank: SelectionShares: 12 Units: siege_tank Prerequisites: techlevel.medium, heavy_factory, upgrade.heavy GiveUnitCrateAction@MissileTank: SelectionShares: 10 Units: missile_tank Prerequisites: techlevel.high, heavy_factory, research_centre GiveUnitCrateAction@Fremen: SelectionShares: 5 Units: fremen, fremen ValidFactions: atreides Prerequisites: techlevel.high, palace GiveUnitCrateAction@Saboteur: SelectionShares: 5 Units: saboteur ValidFactions: ordos Prerequisites: techlevel.high, palace GiveUnitCrateAction@SonicTank: SelectionShares: 5 Units: sonic_tank ValidFactions: atreides Prerequisites: techlevel.high, heavy_factory, research_centre GiveUnitCrateAction@Devastator: SelectionShares: 5 Units: devastator ValidFactions: harkonnen Prerequisites: techlevel.high, heavy_factory, research_centre GiveUnitCrateAction@Deviator: SelectionShares: 5 Units: deviator ValidFactions: ordos Prerequisites: techlevel.high, heavy_factory, research_centre GiveBaseBuilderCrateAction: SelectionShares: 0 NoBaseSelectionShares: 9001 Units: mcv QuantizeFacingsFromSequence: RenderSprites: Palette: effect WithCrateBody: Passenger: MapEditorData: Categories: System Interactable: Bounds: 640, 640 mpspawn: Interactable: EditorOnlyTooltip: Name: (multiplayer player starting point) AlwaysVisible: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 MapEditorData: Categories: System RequiresSpecificOwners: ValidOwnerNames: Neutral waypoint: Interactable: EditorOnlyTooltip: Name: (waypoint for scripted behavior) AlwaysVisible: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 MapEditorData: Categories: System carryall.colorpicker: Inherits: carryall Aircraft: InitialFacing: 416 -Buildable: -MapEditorData: -Encyclopedia: RenderSprites: Image: carryall Palette: colorpicker camera: Interactable: EditorOnlyTooltip: Name: (reveals area to owner) AlwaysVisible: RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 Immobile: OccupiesSpace: false RevealsShroud: Range: 6c768 Type: CenterPosition MapEditorData: Categories: System wormspawner: Interactable: EditorOnlyTooltip: Name: (worm spawning location) AlwaysVisible: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 ActorSpawner: MapEditorData: Categories: System upgrade.conyard: AlwaysVisible: Interactable: ScriptTriggers: Tooltip: Name: Construction Yard Upgrade Buildable: BuildPaletteOrder: 50 Prerequisites: construction_yard Queue: Upgrade BuildLimit: 1 BuildDuration: 625 BuildDurationModifier: 100 Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret) Valued: Cost: 1000 RenderSprites: Image: conyard.ordos FactionImages: atreides: conyard.atreides fremen: conyard.atreides harkonnen: conyard.harkonnen corrino: conyard.harkonnen ProvidesPrerequisite@upgradename: upgrade.barracks: AlwaysVisible: Interactable: ScriptTriggers: Tooltip: Name: Barracks Upgrade Buildable: BuildPaletteOrder: 50 Prerequisites: barracks Queue: Upgrade BuildLimit: 1 BuildDuration: 208 BuildDurationModifier: 100 Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar) Valued: Cost: 500 RenderSprites: Image: barracks.ordos FactionImages: atreides: barracks.atreides fremen: barracks.atreides harkonnen: barracks.harkonnen corrino: barracks.harkonnen ProvidesPrerequisite@upgradename: upgrade.light: AlwaysVisible: Interactable: ScriptTriggers: Tooltip: Name: Light Factory Upgrade Buildable: BuildPaletteOrder: 50 Prerequisites: light_factory Queue: Upgrade BuildLimit: 1 BuildDuration: 268 BuildDurationModifier: 100 Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike) Valued: Cost: 400 RenderSprites: Image: light.ordos FactionImages: atreides: light.atreides fremen: light.atreides harkonnen: light.harkonnen corrino: light.harkonnen ProvidesPrerequisite@upgradename: upgrade.heavy: AlwaysVisible: Interactable: ScriptTriggers: Tooltip: Name: Heavy Factory Upgrade Buildable: BuildPaletteOrder: 50 Prerequisites: heavy_factory Queue: Upgrade BuildLimit: 1 BuildDuration: 468 BuildDurationModifier: 100 Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV) Valued: Cost: 800 RenderSprites: Image: heavy.ordos FactionImages: atreides: heavy.atreides fremen: heavy.atreides harkonnen: heavy.harkonnen corrino: heavy.harkonnen mercenary: heavy.mercenary ProvidesPrerequisite@upgradename: upgrade.hightech: AlwaysVisible: Interactable: ScriptTriggers: Tooltip: Name: High Tech Factory Upgrade Buildable: BuildPaletteOrder: 50 Prerequisites: ~hightech.atreides, ~techlevel.superweapons Queue: Upgrade BuildLimit: 1 BuildDuration: 937 BuildDurationModifier: 100 Description: Unlocks the Atreides Air Strike superweapon Valued: Cost: 1500 RenderSprites: Image: hightech.atreides ProvidesPrerequisite@upgradename: deathhand: AlwaysVisible: Interactable: Tooltip: Name: Death Hand Encyclopedia: Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. Order: 250 Category: Super Weapons Buildable: Prerequisites: palace RenderSprites: WithSpriteBody: Sequence: up