CABHUT: Inherits: ^BasicBuilding Tooltip: Name: Bridge repair hut Building: Footprint: x Dimensions: 1, 1 BridgeHut: NeighbourOffsets: -1,-1, -1,0, -1,1, 0,-1, 0,1, 1,-1, 1,0, 1,1 RenderSprites: Palette: player Targetable: TargetTypes: C4 -IsometricSelectable: -IsometricSelectionDecorations: Interactable: SelectionDecorations: -Demolishable: -Explodes: -FrozenUnderFog: HiddenUnderShroud: MapEditorData: Categories: Bridge ^LowBridgeRamp: AlwaysVisible: RenderSprites: Palette: terraindecoration WithSpriteBody: AppearsOnRadar: RadarColorFromTerrain: Terrain: Bridge AppearsOnMapPreview: Terrain: Bridge BodyOrientation: UseClassicPerspectiveFudge: false QuantizedFacings: 1 Tooltip: Name: Bridge MapEditorData: Categories: Bridge Interactable: ^LowBridge: Inherits: ^LowBridgeRamp Targetable: TargetTypes: Ground, Building, Bridge RequiresForceFire: true Health: HP: 50000 Armor: Type: Concrete HitShape: LOBRDG_A: Inherits: ^LowBridge Building: Footprint: ___ Dimensions: 3, 1 GroundLevelBridge: NeighbourOffsets: 1,-1, 1,1 SpawnActorOnDeath: Actor: lobrdg_a_d -WithSpriteBody: WithBridgeSpriteBody: AOffset: 1,-1 BOffset: 1,1 Sequences: idle, idle2, idle3, idle4 ADestroyedSequences: adead BDestroyedSequences: bdead ABDestroyedSequences: abdead ShakeOnDeath: Duration: 15 Intensity: 6 LOBRDG_A_D: Inherits: LOBRDG_A EditorOnlyTooltip: Name: Dead Bridge -GroundLevelBridge: -AppearsOnRadar: BridgePlaceholder: DamageState: Dead ReplaceWithActor: lobrdg_a NeighbourOffsets: 1,-1, 1,1 -WithBridgeSpriteBody: WithDeadBridgeSpriteBody: RampActors: lobrdg_r_ne, lobrdg_r_sw AOffset: 1,-1 BOffset: 1,1 Interactable: Bounds: 2896, 2896 LOBRDG_B: Inherits: ^LowBridge Building: Footprint: _ _ _ Dimensions: 1, 3 GroundLevelBridge: NeighbourOffsets: -1,1, 1,1 SpawnActorOnDeath: Actor: lobrdg_b_d -WithSpriteBody: WithBridgeSpriteBody: AOffset: -1,1 BOffset: 1,1 Sequences: idle, idle2, idle3, idle4 ADestroyedSequences: adead BDestroyedSequences: bdead ABDestroyedSequences: abdead ShakeOnDeath: Duration: 15 Intensity: 6 LOBRDG_B_D: Inherits: LOBRDG_B EditorOnlyTooltip: Name: Dead Bridge -GroundLevelBridge: -AppearsOnRadar: BridgePlaceholder: DamageState: Dead ReplaceWithActor: lobrdg_b NeighbourOffsets: -1,1, 1,1 -WithBridgeSpriteBody: WithDeadBridgeSpriteBody: RampActors: lobrdg_r_nw, lobrdg_r_se AOffset: 1,1 BOffset: -1,1 Interactable: Bounds: 2896, 2896 LOBRDG_R_SE: Inherits: ^LowBridgeRamp Building: Footprint: _ _ _ Dimensions: 1, 3 BridgePlaceholder: NeighbourOffsets: -1,1 EditorOnlyTooltip: Name: Bridge Ramp LOBRDG_R_NW: Inherits: ^LowBridgeRamp Building: Footprint: _ _ _ Dimensions: 1, 3 BridgePlaceholder: NeighbourOffsets: 1,1 EditorOnlyTooltip: Name: Bridge Ramp LOBRDG_R_NE: Inherits: ^LowBridgeRamp Building: Footprint: ___ Dimensions: 3, 1 BridgePlaceholder: NeighbourOffsets: 1,1 EditorOnlyTooltip: Name: Bridge Ramp LOBRDG_R_SW: Inherits: ^LowBridgeRamp Building: Footprint: ___ Dimensions: 3, 1 BridgePlaceholder: NeighbourOffsets: 1,-1 EditorOnlyTooltip: Name: Bridge Ramp ^ElevatedBridgePlaceholder: AlwaysVisible: RenderSprites: Palette: terraindecoration WithSpriteBody: AppearsOnRadar: RadarColorFromTerrain: Terrain: Bridge AppearsOnMapPreview: Terrain: Bridge BodyOrientation: UseClassicPerspectiveFudge: false QuantizedFacings: 1 Tooltip: Name: Bridge Immobile: OccupiesSpace: false MapEditorData: Categories: Bridge Interactable: Bounds: 2896, 8688 BRIDGE1: Inherits: ^ElevatedBridgePlaceholder BRIDGE2: Inherits: ^ElevatedBridgePlaceholder RAILBRDG1: Inherits: ^ElevatedBridgePlaceholder RAILBRDG2: Inherits: ^ElevatedBridgePlaceholder