#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Replaces the building animation when `NukePower` is triggered.")] public class WithNukeLaunchAnimationInfo : ConditionalTraitInfo, Requires { [Desc("Sequence name to use")] [SequenceReference] public readonly string Sequence = "active"; [Desc("Which sprite body to play the animation on.")] public readonly string Body = "body"; public override object Create(ActorInitializer init) { return new WithNukeLaunchAnimation(init.Self, this); } } public class WithNukeLaunchAnimation : ConditionalTrait, INotifyNuke { readonly WithSpriteBody wsb; public WithNukeLaunchAnimation(Actor self, WithNukeLaunchAnimationInfo info) : base(info) { wsb = self.TraitsImplementing().Single(w => w.Info.Name == Info.Body); } void INotifyNuke.Launching(Actor self) { if (!IsTraitDisabled) wsb.PlayCustomAnimation(self, Info.Sequence, () => wsb.CancelCustomAnimation(self)); } protected override void TraitDisabled(Actor self) { wsb.CancelCustomAnimation(self); } } }