#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Graphics; namespace OpenRA.Widgets { public class ShpImageWidget : Widget { public string Image = ""; public int Frame = 0; public string Palette = "chrome"; public bool LoopAnimation = false; public Func GetImage; public Func GetFrame; public Func GetPalette; readonly WorldRenderer worldRenderer; [ObjectCreator.UseCtor] public ShpImageWidget(WorldRenderer worldRenderer) { GetImage = () => { return Image; }; GetFrame = () => { return Frame; }; GetPalette = () => { return Palette; }; this.worldRenderer = worldRenderer; } protected ShpImageWidget(ShpImageWidget other) : base(other) { Image = other.Image; Frame = other.Frame; Palette = other.Palette; LoopAnimation = other.LoopAnimation; GetImage = other.GetImage; GetFrame = other.GetFrame; GetPalette = other.GetPalette; worldRenderer = other.worldRenderer; } public override Widget Clone() { return new ShpImageWidget(this); } Sprite sprite = null; string cachedImage = null; int cachedFrame = -1; float2 cachedOffset = float2.Zero; public override void Draw() { var image = GetImage(); var frame = GetFrame(); var palette = GetPalette(); if (image != cachedImage || frame != cachedFrame) { sprite = Game.modData.SpriteLoader.LoadAllSprites(image)[frame]; cachedImage = image; cachedFrame = frame; cachedOffset = 0.5f * (new float2(RenderBounds.Size) - sprite.size); } Game.Renderer.SpriteRenderer.DrawSprite(sprite, RenderOrigin + cachedOffset, worldRenderer.Palette(palette)); } public int FrameCount { get { return Game.modData.SpriteLoader.LoadAllSprites(Image).Length-1; } } public void RenderNextFrame() { if (Frame < FrameCount) Frame++; else Frame = 0; } public void RenderPreviousFrame() { if (Frame > 0) Frame--; else Frame = FrameCount; } public override void Tick() { if (LoopAnimation) RenderNextFrame(); } } }