#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Mods.RA.Buildings { public class TechTreeInfo : ITraitInfo { public object Create(ActorInitializer init) { return new TechTree(init);} } public class TechTree { readonly List watchers = new List(); readonly Player player; public TechTree(ActorInitializer init) { player = init.self.Owner; init.world.ActorAdded += ActorChanged; init.world.ActorRemoved += ActorChanged; } public void ActorChanged(Actor a) { if (a.Owner == player && a.HasTrait()) Update(); } public void Update() { var buildings = GatherBuildings(player); foreach(var w in watchers) w.Update(buildings); } public void Add(string key, List prerequisites, ITechTreeElement tte) { watchers.Add(new Watcher( key, prerequisites, tte )); } public void Remove(string key) { watchers.RemoveAll(x => x.key == key); } static Cache> GatherBuildings( Player player ) { var ret = new Cache>( x => new List() ); if (player == null) return ret; foreach (var b in player.World.Queries.WithTrait() .Where(a => a.Actor.Owner == player).Select(a => a.Actor)) { ret[b.Info.Name].Add(b); var tt = b.Info.Traits.GetOrDefault(); if (tt != null) foreach (var alt in tt.AlternateName) ret[alt].Add(b); } return ret; } class Watcher { public readonly string key; // strings may be either actor type, or "alternate name" key public readonly List prerequisites; public readonly ITechTreeElement watcher; bool hasPrerequisites; public Watcher(string key, List prerequisites, ITechTreeElement watcher) { this.key = key; this.prerequisites = prerequisites; this.watcher = watcher; this.hasPrerequisites = false; } public void Update(Cache> buildings) { var nowHasPrerequisites = true; foreach (var p in prerequisites) if (!buildings.Keys.Contains(p)) { nowHasPrerequisites = false; break; } if( nowHasPrerequisites && !hasPrerequisites ) watcher.PrerequisitesAvailable(key); if( !nowHasPrerequisites && hasPrerequisites ) watcher.PrerequisitesUnavailable(key); hasPrerequisites = nowHasPrerequisites; } } } public interface ITechTreeElement { void PrerequisitesAvailable(string key); void PrerequisitesUnavailable(string key); } }