Player: AlwaysVisible: TechTree: ClassicProductionQueue@Building: Type: Building LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Defense: Type: Defense LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle LowPowerSlowdown: 3 QueuedAudio: Building SpeedUp: True BuildTimeSpeedReduction: 100, 75, 60, 50 ClassicProductionQueue@Infantry: Type: Infantry LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Ship: Type: Ship LowPowerSlowdown: 3 QueuedAudio: Building SpeedUp: True ClassicProductionQueue@Aircraft: Type: Aircraft LowPowerSlowdown: 3 QueuedAudio: Building SpeedUp: True PlaceBuilding: SupportPowerManager: ScriptTriggers: MissionObjectives: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds DeveloperMode: CheckboxDisplayOrder: 8 GpsWatcher: Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALBOUNTY: ID: bounty Label: Kill Bounties Description: Players receive cash bonuses when killing enemy units Enabled: True DisplayOrder: 6 Prerequisites: global-bounty LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: Redeployable MCVs Description: Allow undeploying Construction Yard. Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy FrozenActorLayer: BaseAttackNotifier: PlayerStatistics: PlaceBeacon: ProvidesTechPrerequisite@infonly: Name: Infantry Only Prerequisites: techlevel.infonly Id: infantryonly ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.infonly, techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@high: Name: No Superweapons Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high Id: nosuperweapons ProvidesTechPrerequisite@unrestricted: Name: Unrestricted Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted Id: unrestricted GrantConditionOnPrerequisiteManager: EnemyWatcher: VeteranProductionIconOverlay: Image: iconchevrons Sequence: veteran ResourceStorageWarning: PlayerExperience: