^Palettes: -PlayerColorPalette: -PaletteFromPlayerPaletteWithAlpha@placebuilding: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 PaletteFromPlayerPaletteWithAlpha@Placebuilding: BaseName: placebuilding Alpha: 0.65 BasePalette: player ^Vehicle: RenderSprites: PlayerPalette: player-units ^Tank: RenderSprites: PlayerPalette: player-units ^Helicopter: RenderSprites: PlayerPalette: player-units ^Infantry: RenderSprites: PlayerPalette: player-units WithDeathAnimation: DeathSequencePalette: player-units ^CommonHuskDefaults: RenderSprites: PlayerPalette: player-units C17: RenderSprites: PlayerPalette: player-units Contrail@1: UsePlayerColor: False Contrail@2: UsePlayerColor: False Contrail@3: UsePlayerColor: False Contrail@4: UsePlayerColor: False HARV: RenderSprites: PlayerPalette: player MCV: RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player