V01: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0 Type: Rectangle TopLeft: -768, -597 BottomRight: 896, 683 Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church SpawnActorOnDeath: Actor: V01.Husk MapEditorData: ExcludeTilesets: DESERT V01.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church (Destroyed) MapEditorData: ExcludeTilesets: DESERT V02: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0 Type: Rectangle TopLeft: -1024, -512 BottomRight: 1024, 597 Building: Footprint: xx xx Dimensions: 2,2 SpawnActorOnDeath: Actor: V02.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Han's and Gretel's V02.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Han's and Gretel's (Destroyed) V03: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0 Type: Rectangle TopLeft: -1024, -597 BottomRight: 1024, 597 Building: Footprint: xx xx Dimensions: 2,2 SpawnActorOnDeath: Actor: V03.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Hewitt's House V03.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Hewitt's House (Destroyed) V04: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0 Type: Rectangle TopLeft: -683, -432 BottomRight: 683, 683 Building: Footprint: xx xx Dimensions: 2,2 SpawnActorOnDeath: Actor: V04.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Ricktor's House V04.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Ricktor's House (Destroyed) V05: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: V05.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Gretchkin's house V05.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Gretchkin's house (Destroyed) V06: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: V06.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: The Barn V06.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: The Barn (Destroyed) V07: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: V07.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Damon's Pub V07.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Damon's Pub (Destroyed) V08: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V08.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Fran's House V08.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Fran's House (Destroyed) V09: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V09.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Music Factory V09.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Music Factory (Destroyed) V10: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V10.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Toymaker's V10.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Toymaker's (Destroyed) V11: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V11.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Ludwig's House V11.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Ludwig's House (Destroyed) V12: Inherits: ^CivField SpawnActorOnDeath: Actor: V12.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Haystacks V12.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Haystacks (Destroyed) V13: Inherits: ^CivField SpawnActorOnDeath: Actor: V13.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Haystacks V13.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Haystacks (Destroyed) V14: Inherits: ^CivField SpawnActorOnDeath: Actor: V14.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Wheat Field V14.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Wheat Field (Destroyed) V15: Inherits: ^CivField SpawnActorOnDeath: Actor: V15.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Fallow Field V15.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Fallow Field (Destroyed) V16: Inherits: ^CivField SpawnActorOnDeath: Actor: V16.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Corn Field V16.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Corn Field (Destroyed) V17: Inherits: ^CivField SpawnActorOnDeath: Actor: V17.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Celery Field V17.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Celery Field (Destroyed) V18: Inherits: ^CivField SpawnActorOnDeath: Actor: V18.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Potato Field V18.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: Potato Field (Destroyed) ARCO: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: ARCO.Husk Tooltip: Name: Oil Pump ShowOwnerRow: True ARCO.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 Tooltip: Name: Oil Pump (Destroyed) BARB: Inherits: ^Wall Armor: Type: Light Tooltip: Name: Barbwire Fence LineBuild: NodeTypes: barbwire LineBuildNode: Types: barbwire WithWallSpriteBody: Type: barbwire WOOD: Inherits: ^Wall Armor: Type: Wood Tooltip: Name: Wooden Fence LineBuild: NodeTypes: woodfence LineBuildNode: Types: woodfence WithWallSpriteBody: Type: woodfence BRIDGE1: Inherits: ^Bridge Bridge: Template: 165 DestroyedTemplate: 166 Building: Footprint: ____ ____ ____ ____ Dimensions: 4,4 FreeActor@north: Actor: bridgehut SpawnOffset: 2,0 FreeActor@south: Actor: bridgehut SpawnOffset: 0,2 Interactable: Bounds: 96,96 BRIDGE2: Inherits: ^Bridge Bridge: Template: 167 DestroyedTemplate: 168 Building: Footprint: _____ _____ _____ _____ _____ Dimensions: 5,5 FreeActor@north: Actor: bridgehut SpawnOffset: 0,0 FreeActor@south: Actor: bridgehut SpawnOffset: 2,2 Interactable: Bounds: 120,120 BRIDGE3: Inherits: ^Bridge Bridge: Template: 169 DestroyedTemplate: 170 Building: Footprint: ______ ______ ______ ______ ______ Dimensions: 6,5 FreeActor@north: Actor: bridgehut SpawnOffset: 3,0 FreeActor@south: Actor: bridgehut SpawnOffset: 1,2 Interactable: Bounds: 144,120 BRIDGE4: Inherits: ^Bridge Bridge: Template: 171 DestroyedTemplate: 172 Building: Footprint: ______ ______ ______ ______ Dimensions: 6,4 FreeActor@north: Actor: bridgehut SpawnOffset: 1,0 FreeActor@south: Actor: bridgehut SpawnOffset: 3,2 Interactable: Bounds: 144,96 BRIDGEHUT: AlwaysVisible: Building: Footprint: __ __ Dimensions: 2,2 LegacyBridgeHut: Targetable: TargetTypes: BridgeHut, C4 Interactable: Bounds: 48,48 C1: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C2: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C3: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian Voiced: VoiceSet: CivilianFemaleVoice C4: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian Voiced: VoiceSet: CivilianFemaleVoice C5: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian Voiced: VoiceSet: CivilianFemaleVoice C6: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C7: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C8: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C9: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C10: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian DELPHI: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian -Wanders: Tooltip: Name: Agent Delphi CHAN: Inherits: ^CivInfantry Tooltip: Name: Dr. Chan MOEBIUS: Inherits: ^CivInfantry -Wanders: Voiced: VoiceSet: MoebiusVoice Tooltip: Name: Dr. Moebius VICE: Inherits: ^Viceroid AttackWander: