Player: PlayerResources: DefaultCash: 6000 World: LuaScript: Scripts: campaign-global.lua, atreides04.lua, atreides04-AI.lua MissionData: Briefing: Our scouts have discovered the hidden Fremen base. The Harkonnen blockade of the Fremen must be broken.\n\nPowerful Harkonnen forces to the South are massing for an assault on the Fremen. Heavy forces have been allocated to you to smash through the Harkonnen fortifications and come to the aid of the Fremen.\n\nGood luck.\n BriefingVideo: A_BR04_E.VQA MapOptions: TechLevel: low ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Values: easy: Easy normal: Normal hard: Hard Default: easy carryall.reinforce: Cargo: MaxWeight: 10 sietch: Exit: ExitCell: 0,2 Production: Produces: Infantry nsfremen: Buildable: Prerequisites: ~sietch AutoTarget: InitialStanceAI: AttackAnything concreteb: Buildable: Prerequisites: ~disabled medium_gun_turret: Buildable: Prerequisites: ~disabled outpost: Buildable: Prerequisites: barracks quad: Buildable: Prerequisites: upgrade.light trooper: Buildable: Prerequisites: upgrade.barracks engineer: Buildable: Prerequisites: upgrade.barracks repair_pad: Buildable: Prerequisites: heavy_factory, upgrade.heavy mcv: Buildable: Prerequisites: repair_pad, upgrade.heavy upgrade.conyard: Buildable: Prerequisites: ~disabled # HACK: AI units can't attack the sietch if it was on a real rock tile475: AlwaysVisible: Immobile: OccupiesSpace: false RenderSprites: Palette: d2k WithIdleOverlay@2: Sequence: idle2 WithIdleOverlay@3: Sequence: idle3 WithIdleOverlay@4: Sequence: idle4 WithSpriteBody: BodyOrientation: QuantizedFacings: 1 Interactable: # Placed after the sietch is destroyed so that the cliff is still unpassable invisibleBlocker: AlwaysVisible: Building: Footprint: xx xx Dimensions: 2,2