--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesBase = { AConyard, APower1, APower2, ABarracks, ALightFactory } AtreidesReinforcements = { easy = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" } }, normal = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" } }, hard = { { "trike", "trike" }, { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } } AtreidesAttackPaths = { { AtreidesEntry1.Location, AtreidesRally1.Location }, { AtreidesEntry1.Location, AtreidesRally4.Location }, { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry2.Location, AtreidesRally3.Location } } AtreidesAttackDelay = { easy = DateTime.Minutes(5), normal = DateTime.Minutes(2) + DateTime.Seconds(40), hard = DateTime.Minutes(1) + DateTime.Seconds(20) } AtreidesAttackWaves = { easy = 3, normal = 6, hard = 9 } Tick = function() if player.HasNoRequiredUnits() then atreides.MarkCompletedObjective(KillHarkonnen) end if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage("The Atreides have been annihilated!", "Mentat") player.MarkCompletedObjective(KillAtreides) end end WorldLoaded = function() atreides = Player.GetPlayer("Atreides") player = Player.GetPlayer("Harkonnen") InitObjectives(player) KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.") KillAtreides = player.AddPrimaryObjective("Destroy all Atreides forces.") Camera.Position = HConyard.CenterPosition Trigger.OnAllKilled(AtreidesBase, function() Utils.Do(atreides.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(AtreidesAttackPaths) end SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty]) Trigger.AfterDelay(0, ActivateAI) end