ammocrat: idle: ammo01 DepthSprite: isodepth.shp ShadowStart: 2 Offset: 0, -12, 12 ^abanbase: Defaults: DepthSprite: isodepth.shp idle: ShadowStart: 2 critical-idle: Start: 1 ShadowStart: 3 ^aban1x1: Inherits: ^abanbase Defaults: Offset: 0, -12, 12 ^aban2x2: Inherits: ^abanbase Defaults: Offset: 0, -24, 24 ^aban2x5: Inherits: ^abanbase Defaults: Offset: 36, -42, 42 DepthSpriteOffset: 24, 0 ^aban2x6: Inherits: ^abanbase Defaults: Offset: 48, -48, 48 DepthSpriteOffset: 36, 0 ^aban3x2: Inherits: ^abanbase Defaults: Offset: -12, -30, 30 DepthSpriteOffset: -12, 0 ^aban4x2: Inherits: ^abanbase Defaults: Offset: -24, -36, 36 DepthSpriteOffset: -24, 0 ^aban5x3: Inherits: ^abanbase Defaults: Offset: -24, -48, 48 DepthSpriteOffset: -24, 0 aban01: Inherits: ^aban2x6 aban02: Inherits: ^aban5x3 aban03: Inherits: ^aban2x5 aban04: Inherits: ^aban4x2 aban05: Inherits: ^aban3x2 aban06: Inherits: ^aban2x2 aban07: Inherits: ^aban2x2 aban08: Inherits: ^aban2x2 aban09: Inherits: ^aban2x2 Defaults: Offset: 2, -20, 24 aban10: Inherits: ^aban2x2 aban11: Inherits: ^aban2x2 Defaults: Offset: 0, -20, 24 aban12: Inherits: ^aban2x2 Defaults: Offset: 2, -22, 24 aban13: Inherits: ^aban1x1 Defaults: Offset: 0, -10, 12 aban14: Inherits: ^aban1x1 aban15: Inherits: ^aban1x1 Defaults: Offset: 0, -10, 12 aban16: Inherits: ^aban2x2 aban17: Inherits: ^aban1x1 aban18: Inherits: ^aban1x1 ^bboard1x1: Defaults: Offset: 0, -12, 6 idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 ^bboard1x2: Defaults: Offset: -1, -10, 6 idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 ^bboard2x1: Defaults: Offset: 2, -12, 6 idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 bboard01: Inherits: ^bboard1x1 bboard02: Inherits: ^bboard1x1 bboard03: Inherits: ^bboard1x1 bboard04: Inherits: ^bboard1x1 bboard05: Inherits: ^bboard1x1 bboard06: Inherits: ^bboard1x2 bboard07: Inherits: ^bboard1x2 bboard08: Inherits: ^bboard1x2 bboard09: Inherits: ^bboard1x1 bboard10: Inherits: ^bboard1x1 bboard11: Inherits: ^bboard1x1 bboard12: Inherits: ^bboard1x1 bboard13: Inherits: ^bboard1x1 bboard14: Inherits: ^bboard2x1 bboard15: Inherits: ^bboard2x1 bboard16: Inherits: ^bboard2x1 ^cabase: Defaults: DepthSprite: isodepth.shp idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 ^ca1x1: Inherits: ^cabase Defaults: Offset: 0, -12, 12 UseTilesetCode: true ^ca1x2: Inherits: ^cabase Defaults: Offset: 12, -18, 18 DepthSpriteOffset: 12, 0 UseTilesetCode: true ^ca2x1: Inherits: ^cabase Defaults: Offset: -12, -18, 18 DepthSpriteOffset: -12, 0 UseTilesetCode: true ^ca2x3: Inherits: ^cabase Defaults: Offset: 12, -30, 30 DepthSpriteOffset: 12, 0 UseTilesetCode: true ^ca3x3: Inherits: ^cabase Defaults: Offset: 0, -36, 36 UseTilesetCode: true ^ca2x2: Inherits: ^cabase Defaults: Offset: 0, -24, 24 UseTilesetCode: true ca0001: Inherits: ^ca3x3 ca0002: Inherits: ^ca3x3 ca0003: Inherits: ^ca2x2 ca0004: Inherits: ^ca2x2 ca0005: Inherits: ^ca1x2 ca0006: Inherits: ^ca1x2 ca0007: Inherits: ^ca1x2 ca0008: Inherits: ^ca2x3 ca0009: Inherits: ^ca2x3 ca0010: Inherits: ^ca2x2 ca0011: Inherits: ^ca1x2 ca0012: Inherits: ^ca1x2 ca0013: Inherits: ^ca2x1 ca0014: Inherits: ^ca1x1 ca0015: Inherits: ^ca1x1 ca0016: Inherits: ^ca1x1 ca0017: Inherits: ^ca1x1 ca0018: Inherits: ^ca1x2 ca0019: Inherits: ^ca1x2 ca0020: Inherits: ^ca1x2 ca0021: Inherits: ^ca1x2 caarmr: Defaults: DepthSprite: isodepth.shp Offset: 0, -48, 48 idle: ctarmr ShadowStart: 3 damaged-idle: ctarmr Start: 1 ShadowStart: 4 critical-idle: ctarmr Start: 2 ShadowStart: 5 caaray: Defaults: DepthSprite: isodepth.shp Offset: 0, -24, 24 idle: ctaray ShadowStart: 3 damaged-idle: ctaray Start: 1 ShadowStart: 4 critical-idle: ctaray Start: 2 ShadowStart: 5 idle-satellite: ctaray_a Length: 16 Tick: 100 idle-radar: ctaray_b Length: 16 Tick: 100 idle-scanner: ctaray_c Length: 16 Tick: 100 idle-light: ctaray_d Length: 24 Tick: 100 cabhut: idle: DepthSprite: isodepth.shp UseTilesetCode: true Offset: 0, -12, 12 ShadowStart: 1 ^cacrsh: idle: UseTilesetCode: true Offset: 0, -12, 12 cacrsh01: Inherits: ^cacrsh cacrsh02: Inherits: ^cacrsh cacrsh03: Inherits: ^cacrsh cacrsh04: Inherits: ^cacrsh cacrsh05: Inherits: ^cacrsh cahosp: Defaults: DepthSprite: isodepth.shp DepthSpriteOffset: 15, 0 UseTilesetCode: true Offset: 15, -36, 36 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 capyr01: idle: ctpyr01 DepthSprite: isodepth.shp ShadowStart: 1 Offset: 0, -24, 24 capyr02: idle: ctpyr02 DepthSprite: isodepth.shp ShadowStart: 1 Offset: 0, -48, 48 capyr03: idle: ctpyr03 DepthSprite: isodepth.shp ShadowStart: 1 Offset: 0, -48, 48 ^city1x1: Inherits: ^cabase Defaults: Offset: 0, -12, 12 ^city2x2: Inherits: ^cabase Defaults: Offset: 0, -24, 24 ^city2x3: Inherits: ^cabase Defaults: Offset: 12, -30, 30 DepthSpriteOffset: 12, 0 ^city3x2: Inherits: ^cabase Defaults: Offset: -12, -30, 30 DepthSpriteOffset: -12, 0 ^city3x5: Inherits: ^cabase Defaults: Offset: 24, -48, 48 DepthSpriteOffset: 24, 0 ^city4x2: Inherits: ^cabase Defaults: Offset: -24, -36, 36 DepthSpriteOffset: -24, 48 ^city4x3: Inherits: ^cabase Defaults: Offset: -12, -42, 42 DepthSpriteOffset: -12, 0 city01: Inherits: ^city4x2 Defaults: Offset: -12, -30, 36 city02: Inherits: ^city2x3 city03: Inherits: ^city3x2 city04: Inherits: ^city3x2 city05: Inherits: ^city3x2 city06: Inherits: ^city4x2 city07: Inherits: ^city4x2 Defaults: Offset: -12, -30, 36 city08: Inherits: ^city2x2 city09: Inherits: ^city2x2 city10: Inherits: ^city2x2 city11: Inherits: ^city2x2 city12: Inherits: ^city2x2 city13: Inherits: ^city2x2 city14: Inherits: ^city1x1 city15: Inherits: ^city4x2 city16: Inherits: ^city4x2 Defaults: Offset: -24, -30, 36 city17: Inherits: ^city4x3 city18: Inherits: ^city3x5 city19: Inherits: ^city2x2 city20: Inherits: ^city1x1 city21: Inherits: ^city1x1 city22: Inherits: ^city2x2 ctdam: Defaults: Offset: 36,-42 idle: damaged-idle: Start: 1 idle-lights: ctdam_a Length: 8 Tick: 200 damaged-idle-lights: ctdam_a Start: 8 Length: 8 Tick: 200 idle-water: ctdam_b Length: 8 Tick: 200 damaged-idle-water: ctdam_b Start: 8 Length: 8 Tick: 200 ctvega: Defaults: DepthSprite: isodepth.shp Offset: 0, -48, 48 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 ^gaoldcc: idle: ShadowStart: 2 DepthSprite: isodepth.shp UseTilesetCode: true Offset: 0, -24, 24 gaoldcc1: Inherits: ^gaoldcc gaoldcc2: Inherits: ^gaoldcc gaoldcc3: Inherits: ^gaoldcc gaoldcc4: Inherits: ^gaoldcc gaoldcc5: Inherits: ^gaoldcc gaoldcc6: Inherits: ^gaoldcc gakodk: Defaults: DepthSprite: isodepth.shp DepthSpriteOffset: -24, 0 UseTilesetCode: true Offset: -24, -36, 36 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 large-lights: gakodk_a Length: 12 Tick: 200 damaged-large-lights: gakodk_a Start: 12 Length: 12 Tick: 200 small-light: gakodk_b Length: 22 Tick: 200 small-lights: gakodk_c Length: 12 Tick: 200 damaged-small-lights: gakodk_c Start: 12 Length: 12 Tick: 200 gaspot: Defaults: DepthSprite: isodepth.shp Offset: 0, -12, 12 UseTilesetCode: true idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: gaspot_a Length: 8 Tick: 200 damaged-idle-lights: gaspot_a Start: 8 Length: 8 Tick: 200 make: gaspotmk Length: 14 ShadowStart: 14 emp-overlay: emp_fx01 Length: * Offset: 0, 0 -DepthSprite: UseTilesetCode: false ZOffset: 512 BlendMode: Additive icon: spoticon Offset: 0, 0 UseTilesetCode: false -DepthSprite: galite: Defaults: DepthSprite: isodepth.shp Offset: 0, -12, 12 UseTilesetCode: true idle: gtlite ShadowStart: 2 damaged-idle: gtlite Start: 1 ShadowStart: 3 lighting: alphatst BlendMode: DoubleMultiplicative UseTilesetCode: false IgnoreWorldTint: true -DepthSprite: Offset: 0, 0, 240 ZRamp: 1 ZOffset: 10240 emp-overlay: emp_fx01 Length: * Offset: 0, 0 -DepthSprite: UseTilesetCode: false ZOffset: 512 BlendMode: Additive icon: liteicon Offset: 0, 0 -DepthSprite: UseTilesetCode: false namntk: Defaults: DepthSprite: isodepth.shp DepthSpriteOffset: 24, 0 UseTilesetCode: true Offset: 24, -24, 24 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 idle-lights: namntk_a Length: 8 Tick: 200 ntpyra: Defaults: DepthSprite: isodepth.shp Offset: 0, -42, 42 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 idle-lights: ntpyra_a Length: 16 Tick: 200 damaged-idle-lights: ntpyra_a Start: 16 Length: 16 Tick: 200 ufo: idle: ufo.tem DepthSprite: isodepth.shp Offset: -24, -60, 60 AddExtension: false