Minigun: ROF: 21 Range: 4 Report: INFGUN2.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 15 Grenade: ROF: 60 Range: 4.5 Projectile: Bullet Speed: 5 High: yes Angle: .1 Inaccuracy: 13 Image: DISCUS Warhead: Spread: 6 Versus: None: 50% Wood: 100% Light: 25% Heavy: 5% InfDeath: 2 Damage: 40 Bazooka: ROF: 60 Range: 6 Report: RKETINF1.AUD ValidTargets: Ground, Air Projectile: Missile Speed: 25 Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 35% Concrete: 20% InfDeath: 2 Damage: 25 MultiCluster: ROF: 80 Range: 6 Report: MISL1.AUD ValidTargets: Ground Projectile: Missile Speed: 20 Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 35% Concrete: 20% InfDeath: 2 Damage: 65 Heal: ROF: 80 Range: 2.83 Report: HEALER1.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 5 Versus: Wood: 0% Light: 0% Heavy: 0% Concrete: 0% InfDeath: 1 Damage: -50 Sniper: ROF: 60 Range: 6.75 Report: SILENCER.AUD Projectile: Bullet Speed: 100 Warhead: Damage: 150 Spread: 1 Versus: None: 100% Wood: 5% Light: 5% Heavy: 5% InfDeath: 2 M1Carbine: ROF: 20 Range: 4 Report: INFGUN3.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 25% Light: 30% Heavy: 10% Explosion: piffpiff InfDeath: 2 Damage: 15 LtRail: ROF: 60 Range: 6 Report: BIGGGUN1.AUD Projectile: Bullet Speed: 100 Warhead: Damage: 150 Spread: 1 Versus: None: 100% Wood: 5% Light: 5% Heavy: 5% InfDeath: 2 Vulcan3: ROF: 30 Range: 4 Report: CYGUN1.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Burst: 3 Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 10 Vulcan2: ROF: 50 Range: 6 Report: TSGUN4.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Burst: 3 Versus: None: 100% Wood: 60% Light: 40% Heavy: 25% Concrete: 10% Explosion: piffpiff InfDeath: 1 Damage: 50 Vulcan: ROF: 60 Range: 4 Report: CHAINGN1.AUD Projectile: Bullet Speed: 100 Warhead: Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 20 FiendShard: ROF: 30 Range: 5 Report: FIEND2.AUD Projectile: Missile Burst: 3 Speed: 25 Image: CRYSTAL4 Warhead: Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% InfDeath: 2 Damage: 35 JumpCannon: ROF: 40 Range: 5 Report: JUMPJET1.AUD Projectile: Bullet Speed: 100 Burst: 2 Warhead: Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 15 HoverMissile: ROF: 68 Range: 8 Report: HOVRMIS1.AUD ValidTargets: Ground, Air Projectile: Missile Burst: 2 Speed: 30 Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 35% Concrete: 20% InfDeath: 2 Damage: 30 120mmx: ROF: 80 Range: 6.75 Report: 120MMX9.AUD Burst: 2 BurstDelay: 5 Projectile: Bullet Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 100% Heavy: 100% Concrete: 100% InfDeath: 2 Damage: 50 MammothTusk: ROF: 80 Range: 6 Report: MISL1.AUD ValidTargets: Air Burst: 2 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Speed: 20 RangeLimit: 35 Warhead: Spread: 6 Versus: None: 40% Wood: 75% Light: 75% Heavy: 50% InfDeath: 2 Damage: 40 Repair: ROF: 80 Range: 1.8 Report: REPAIR11.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 5 Versus: None: 0% Wood: 0% Light: 100% Heavy: 100% Concrete: 0% InfDeath: 1 Damage: -50 SlimeAttack: ROF: 80 Range: 5 Report: VICER1.AUD Projectile: Bullet Burst: 3 Speed: 25 Warhead: Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% InfDeath: 2 Damage: 100 SuicideBomb: ROF: 1 Range: 0.5 Report: HUNTER2.AUD Warhead: Damage: 11000 Spread: 6 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 5 120mm: ROF: 80 Range: 6.75 Report: 120MMF.AUD Burst: 2 BurstDelay: 5 Projectile: Bullet Speed: 90 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 100% Heavy: 100% Concrete: 100% InfDeath: 3 Damage: 70 MechRailgun: ROF: 60 Range: 8 Burst: 2 BurstDelay:10 Charges: yes Report: RAILUSE5.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 2 Warhead: Spread: 1 InfDeath: 5 # SmudgeType: Scorch Damage: 200 AssaultCannon: ROF: 50 Range: 5 Report: TSGUN4.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 100% Light: 60% Heavy: 40% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 40 BikeMissile: ROF: 60 Range: 5 Report: MISL1.AUD ValidTargets: Ground Burst: 2 Projectile: Missile Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 8 Speed: 30 RangeLimit: 35 Warhead: Spread: 6 Versus: None: 40% Wood: 75% Light: 75% Heavy: 50% InfDeath: 2 Damage: 40 RaiderCannon: ROF: 55 Range: 4 Report: CHAINGN1.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 40 FireballLauncher: # TODO: add fire particles ROF: 50 Range: 4.25 Report: FLAMTNK1.AUD Projectile: Bullet Speed: 20 Burst: 2 BurstDelay: 25 Warhead: Spread: 8 Versus: None: 100% Wood: 100% Light: 50% Heavy: 25% InfDeath: 5 Damage: 90 SonicZap: ROF: 120 Range: 6 Burst: 2 BurstDelay:10 Charges: yes Report: SONIC4.AUD Projectile: LaserZap # TODO: SonicBeam Color: 200,0,255,255 BeamWidth: 2 Warhead: Spread: 1 InfDeath: 5 # SmudgeType: Scorch Damage: 100 Dragon: ROF: 50 Range: 6 Burst: 2 Report: MISL1.AUD ValidTargets: Ground, Air Projectile: Missile Speed: 25 Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 35% Concrete: 20% InfDeath: 2 Damage: 30 90mm: ROF: 50 Range: 6.75 Report: 120MMF.AUD Burst: 2 BurstDelay: 5 Projectile: Bullet Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 100% Heavy: 100% Concrete: 100% InfDeath: 2 Damage: 36 155mm: ROF: 110 Range: 18 Report: 120MMF.AUD Burst: 2 BurstDelay: 5 Projectile: Bullet Speed: 10 MinRange: 5 Warhead: Spread: 7 Versus: None: 100% Wood: 85% Light: 68% Heavy: 35% Concrete: 35% InfDeath: 2 Damage: 150 Hellfire: ROF: 50 Range: 6 Report: ORCAMIS1.AUD Burst: 2 ValidTargets: Ground, Air Projectile: Missile Speed: 30 Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead: Spread: 2 Versus: None: 30% Wood: 65% Light: 150% Heavy: 100% Concrete: 30% InfDeath: 3 Damage: 30 Bomb: ROF: 10 Range: 5 Projectile: Bullet Speed: 10 Image: 120MM Warhead: Spread: 7 Versus: None: 200% Wood: 90% Light: 75% Heavy: 32% Concrete: 100% InfDeath: 2 Damage: 160 Proton: ROF: 3 Range: 5 Report: SCRIN5B.AUD Burst: 2 ValidTargets: Ground, Air Projectile: Missile Speed: 30 Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: TORPEDO ROT: 1 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 25% Wood: 65% Light: 75% Heavy: 100% Concrete: 60% InfDeath: 3 Damage: 20 HarpyClaw: ROF: 36 Range: 5 Report: CYGUN1.AUD Projectile: Bullet Speed: 100 ValidTargets: Ground, Air Warhead: Spread: 3 Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffpiff InfDeath: 2 Damage: 60 Pistola: ROF: 20 Range: 3 Report: GUN18.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piff InfDeath: 2 Damage: 2