World: LuaScript: Scripts: gdi02.lua MusicPlaylist: StartingMusic: befeared MissionData: Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective. BriefingVideo: gdi2.vqa WinVideo: flag.vqa LossVideo: gameover.vqa SBAG: -Crushable: Buildable: Prerequisites: ~disabled CYCL: -Crushable: Buildable: Prerequisites: ~disabled HARV: Harvester: SearchFromProcRadius: 32 SearchFromOrderRadius: 20 PROC: Buildable: Prerequisites: ~disabled SILO: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled HQ: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled E6: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled OLDLST: Inherits: LST -WithRoof: -Selectable: SelectionDecorations: RenderSelectionBars: False RejectsOrders: Cargo: Types: disabled