World: LuaScript: Scripts: gdi06.lua MusicPlaylist: BackgroundMusic: rain-ambient StartingMusic: rain WeatherOverlay: ChangingWindLevel: true WindLevels: -5, -3, -2, 0, 2, 3, 5 WindTick: 150, 550 InstantWindChanges: false UseSquares: false ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.45 MissionData: Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out. BriefingVideo: gdi6.vqa StartVideo: nitejump.vqa WinVideo: sabotage.vqa LossVideo: gdilose.vqa MapOptions: ShortGameLocked: True ShortGameEnabled: True ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Values: easy: Easy normal: Normal hard: Hard Default: easy Player: PlayerResources: DefaultCash: 0 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: FLARE: RevealsShroud: Range: 5c0 OLDLST: Inherits: LST -WithRoof: -Selectable: SelectionDecorations: RenderSelectionBars: False RejectsOrders: Cargo: Types: disabled SAM: SpawnActorOnDeath: Actor: e1 RMBO: MustBeDestroyed: RequiredForShortGame: true AutoTarget: EnableStances: false InitialStance: ReturnFire Health: HP: 150 RMBO.easy: Inherits: RMBO Health: HP: 300 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: -AttackMove: RenderSprites: Image: RMBO E3.sticky: Inherits: E3 AutoTarget: AllowMovement: false RenderSprites: Image: E3