World: LuaScript: Scripts: nod08a.lua, nod08a-AI.lua MusicPlaylist: StartingMusic: linefire VictoryMusic: nod_win1 MissionData: Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive. BackgroundVideo: tiberfx.vqa BriefingVideo: nod8.vqa LossVideo: nodlose.vqa SmudgeLayer@SCORCH: InitialSmudges: 40,59: sc1,0 39,59: sc3,0 55,53: sc5,0 23,53: sc2,0 23,52: sc2,0 59,51: sc3,0 58,51: sc5,0 23,51: sc2,0 23,50: sc5,0 23,49: sc3,0 SmudgeLayer@CRATER: InitialSmudges: 47,58: cr1,0 56,54: cr1,0 55,54: cr1,0 Player: PlayerResources: DefaultCash: 0 CYCL: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~pyle E4: Buildable: Prerequisites: ~hand E5: Buildable: Prerequisites: ~disabled E6: -RepairsBridges: HARV: Harvester: SearchFromOrderRadius: 30 MTNK: Buildable: Prerequisites: ~weap HTNK: Buildable: Prerequisites: ~disabled HQ: AirstrikePower: Prerequisites: gdi SquadSize: 1 RMBO: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled SBAG: Buildable: Queue: Defence.GDI, Defence.Nod GTWR: Buildable: Queue: Defence.GDI A10.IN: Inherits: A10 RenderSprites: Image: A10 Armament@BOMBS: Weapon: Napalm.in airstrike.proxy: AirstrikePower: UnitType: a10.in FACT.IN: Inherits: FACT RenderSprites: Image: FACT ProvidesPrerequisite: Prerequisite: fact CustomSellValue: Value: 13515 FACTOUT.IN: Inherits: FACT RenderSprites: Image: fact ProvidesPrerequisite: Prerequisite: fact Capturable: CaptureThreshold: 100 MoneyCrate: Inherits: ^Crate GiveCashCrateAction: Amount: 2000 UseCashTick: yes NUKEOUT.IN: Inherits: NUKE RenderSprites: Image: nuke Buildable: Prerequisites: ~disabled ProvidesPrerequisite: Prerequisite: anypower Capturable: CaptureThreshold: 100 PROCOUT.IN: Inherits: PROC RenderSprites: Image: proc Buildable: Prerequisites: ~disabled ProvidesPrerequisite: Prerequisite: proc Capturable: CaptureThreshold: 100 TRAN.IN: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: TRAN Buildable: Prerequisites: ~disabled