World: LuaScript: Scripts: nod09.lua, nod09-AI.lua MusicPlaylist: StartingMusic: march VictoryMusic: nod_win1 MissionData: Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers. LossVideo: banner.vqa BriefingVideo: nod9.vqa SmudgeLayer@SCORCH: InitialSmudges: 20,55: sc2,0 16,55: sc1,0 14,55: sc5,0 9,55: sc6,0 20,54: sc5,0 16,54: sc4,0 22,53: sc3,0 8,53: sc4,0 8,52: sc3,0 12,51: sc2,0 SmudgeLayer@CRATER: InitialSmudges: 21,55: cr1,0 15,55: cr1,0 8,55: cr1,0 8,54: cr1,0 7,54: cr1,0 ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Values: easy: Easy normal: Normal hard: Hard Default: easy Player: PlayerResources: DefaultCash: 0 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Queue: Defence.Nod OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~pyle E5: Buildable: Prerequisites: ~disabled HARV: Harvester: SearchFromOrderRadius: 45 HTNK: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MTNK: Buildable: Prerequisites: ~weap MSAM: Buildable: Prerequisites: ~weap HELI: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled GTWR: Buildable: Queue: Defence.GDI SBAG: Buildable: Queue: Defence.GDI, Defence.Nod HQ: AirstrikePower: Prerequisites: gdi SquadSize: 2 BOAT: Health: HP: 1500 AutoTarget: InitialStance: AttackAnything RejectsOrders: Except: Attack RevealsShroud: ValidStances: Ally, Neutral, Enemy Range: 4c0 TRAN.IN: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: TRAN Buildable: Prerequisites: ~disabled NUKEOUT.IN: Inherits: NUKE RenderSprites: Image: nuke Buildable: Prerequisites: ~disabled ProvidesPrerequisite: Prerequisite: anypower Capturable: CaptureThreshold: 100 PROCOUT.IN: Inherits: PROC RenderSprites: Image: proc Buildable: Prerequisites: ~disabled ProvidesPrerequisite: Prerequisite: proc Capturable: CaptureThreshold: 100 RMBO.easy: Inherits: RMBO Health: HP: 300 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: -AttackMove: RenderSprites: Image: RMBO