TRAN: Inherits: ^Helicopter Valued: Cost: 750 Tooltip: Name: Chinook Transport Buildable: BuildPaletteOrder: 10 Prerequisites: hpad Queue: Aircraft.GDI, Aircraft.Nod Description: Fast Infantry Transport Helicopter.\n Unarmed Aircraft: LandWhenIdle: true TurnSpeed: 5 Speed: 150 InitialFacing: 224 LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium AltitudeVelocity: 0c100 Health: HP: 90 Armor: Type: Light RevealsShroud: Range: 10c0 Type: GroundPosition WithIdleOverlay@ROTOR1AIR: Offset: 597,0,85 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTOR1GROUND: Offset: 597,0,85 Sequence: slow-rotor RequiresCondition: !airborne WithIdleOverlay@ROTOR2AIR: Offset: -597,0,171 Sequence: rotor2 RequiresCondition: airborne WithIdleOverlay@ROTOR2GROUND: Offset: -597,0,171 Sequence: slow-rotor2 RequiresCondition: !airborne Cargo: Types: Infantry MaxWeight: 10 PipCount: 10 SpawnActorOnDeath: Actor: TRAN.Husk Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode SelectionDecorations: VisualBounds: 41,41 HELI: Inherits: ^Helicopter Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1200 Tooltip: Name: Apache Longbow Buildable: BuildPaletteOrder: 20 Prerequisites: hpad, anyhq, ~techlevel.medium Queue: Aircraft.Nod Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks Aircraft: RearmBuildings: hpad InitialFacing: 224 TurnSpeed: 7 Speed: 180 Health: HP: 125 Armor: Type: Light RevealsShroud: Range: 10c0 Type: GroundPosition Armament@PRIMARY: Weapon: HeliAGGun LocalOffset: 128,-213,-85, 128,213,-85 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: HeliAAGun LocalOffset: 128,-213,-85, 128,213,-85 MuzzleSequence: muzzle AttackHeli: FacingTolerance: 20 AmmoPool: Ammo: 10 PipCount: 5 SelfReloads: true ReloadCount: 1 SelfReloadDelay: 40 WithIdleOverlay@ROTORAIR: Offset: 0,0,85 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Offset: 0,0,85 Sequence: slow-rotor RequiresCondition: !airborne WithMuzzleOverlay: SpawnActorOnDeath: Actor: HELI.Husk Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode SelectionDecorations: VisualBounds: 30,24 ORCA: Inherits: ^Helicopter Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1200 Tooltip: Name: Orca Buildable: BuildPaletteOrder: 20 Prerequisites: hpad, anyhq, ~techlevel.medium Queue: Aircraft.GDI Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Aircraft: RearmBuildings: hpad InitialFacing: 224 TurnSpeed: 7 Speed: 186 Health: HP: 90 Armor: Type: Light RevealsShroud: Range: 10c0 Type: GroundPosition Armament@PRIMARY: Weapon: OrcaAGMissiles LocalOffset: 427,-171,-213, 427,171,-213 Armament@SECONDARY: Weapon: OrcaAAMissiles LocalOffset: 427,-171,-213, 427,171,-213 AttackHeli: FacingTolerance: 20 AmmoPool: Ammo: 6 PipCount: 6 SelfReloads: true ReloadCount: 2 SelfReloadDelay: 100 SpawnActorOnDeath: Actor: ORCA.Husk Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode WithMoveAnimation: MoveSequence: move SelectionDecorations: VisualBounds: 30,24 C17: Inherits: ^Plane Tooltip: Name: Supply Aircraft Valued: Cost: 2000 Aircraft: TurnSpeed: 5 Speed: 326 Repulsable: False MaximumPitch: 36 HiddenUnderFog: AlwaysVisibleStances: None Type: CenterPosition Cargo: MaxWeight: 10 PipCount: 10 DamageMultiplier@INVULNERABLE: Modifier: 0 Contrail@1: Offset: -261,-650,0 TrailLength: 15 Contrail@2: Offset: -85,-384,0 TrailLength: 16 Contrail@3: Offset: -85,384,0 TrailLength: 16 Contrail@4: Offset: -261,650,0 TrailLength: 15 Buildable: Description: Drops vehicle reinforcements on Airstrips A10: Inherits: ^Plane Tooltip: Name: A10 Bomber Valued: Cost: 2000 Aircraft: TurnSpeed: 4 Speed: 373 Repulsable: False AttackBomber: Armaments: gun, bombs Armament@GUNS: Name: gun Weapon: Vulcan LocalOffset: 1024,0,-85 WithMuzzleOverlay: Armament@BOMBS: Name: bombs Weapon: Napalm LocalOffset: 0,-256,-43, 0,256,-43 Contrail@1: Offset: -640,171,0 TrailLength: 15 Contrail@2: Offset: -640,-171,0 TrailLength: 15 Buildable: Description: Used to deliver air strikes. TRAN.Husk: Inherits: ^HelicopterHusk Tooltip: Name: Chinook Transport Aircraft: TurnSpeed: 5 Speed: 140 RevealsShroud: Range: 10c0 Type: GroundPosition WithIdleOverlay@ROTOR1: Offset: 597,0,85 Sequence: rotor WithIdleOverlay@ROTOR2: Offset: -597,0,171 Sequence: rotor2 RenderSprites: Image: tran HELI.Husk: Inherits: ^HelicopterHusk Tooltip: Name: Apache Longbow Aircraft: TurnSpeed: 4 Speed: 186 RevealsShroud: Range: 10c0 Type: GroundPosition WithIdleOverlay: Offset: 0,0,85 Sequence: rotor RenderSprites: Image: heli ORCA.Husk: Inherits: ^HelicopterHusk Tooltip: Name: Orca Aircraft: TurnSpeed: 4 Speed: 186 RevealsShroud: Range: 10c0 Type: GroundPosition RenderSprites: Image: orca