E1: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 100 Tooltip: Name: Minigunner Buildable: BuildPaletteOrder: 10 Prerequisites: barracks Queue: Infantry.GDI, Infantry.Nod Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Mobile: Speed: 56 Health: HP: 50 AutoTarget: ScanRadius: 4 Armament: Weapon: M16 AttackFrontal: WithInfantryBody: IdleSequences: idle1,idle2,idle3,idle4 DefaultAttackSequence: shoot E2: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 160 Tooltip: Name: Grenadier Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.GDI Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Mobile: Speed: 71 Health: HP: 50 AutoTarget: ScanRadius: 4 Armament: Weapon: Grenade LocalOffset: 0,0,427 FireDelay: 15 TakeCover: ProneOffset: 300,0,-227 AttackFrontal: WithInfantryBody: DefaultAttackSequence: throw Explodes: Weapon: GrenadierExplode EmptyWeapon: GrenadierExplode Chance: 50 E3: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 300 Tooltip: Name: Rocket Soldier Buildable: BuildPaletteOrder: 20 Prerequisites: barracks Queue: Infantry.GDI, Infantry.Nod Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Mobile: Speed: 42 Health: HP: 45 AutoTarget: ScanRadius: 6 Armament: Weapon: Rockets LocalOffset: 256,43,341 FireDelay: 5 TakeCover: ProneOffset: 180,0,-200 AttackFrontal: WithInfantryBody: DefaultAttackSequence: shoot E4: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 200 Tooltip: Name: Flamethrower Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.Nod Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Mobile: Speed: 56 Health: HP: 90 AutoTarget: ScanRadius: 4 Armament: Weapon: Flamethrower LocalOffset: 341,0,256 FireDelay: 3 MuzzleSequence: muzzle TakeCover: ProneOffset: 190,0,-198 AttackFrontal: WithMuzzleOverlay: WithInfantryBody: DefaultAttackSequence: shoot E5: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 300 Tooltip: Name: Chemical Warrior Buildable: BuildPaletteOrder: 50 Prerequisites: tmpl, ~techlevel.high Queue: Infantry.Nod Description: Advanced general-purpose infantry.\n Strong vs all Ground units Mobile: Speed: 56 TerrainSpeeds: Tiberium: 90 PathingCost: 90 BlueTiberium: 90 PathingCost: 90 Health: HP: 90 AutoTarget: ScanRadius: 4 Armament: Weapon: Chemspray LocalOffset: 341,0,256 FireDelay: 3 MuzzleSequence: muzzle TakeCover: ProneOffset: 190,0,-190 AttackFrontal: WithMuzzleOverlay: -DamagedByTerrain: WithInfantryBody: DefaultAttackSequence: shoot E6: Inherits: ^Soldier Valued: Cost: 500 Tooltip: Name: Engineer Buildable: BuildPaletteOrder: 30 Prerequisites: barracks Queue: Infantry.GDI, Infantry.Nod Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed Mobile: Speed: 48 Health: HP: 30 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building, husk PlayerExperience: 50 RMBO: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 2000 Tooltip: Name: Commando Buildable: BuildPaletteOrder: 50 Prerequisites: eye, ~techlevel.high Queue: Infantry.GDI BuildDuration: 2000 BuildDurationModifier: 40 Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Mobile: Speed: 71 Voice: Move Guard: Voice: Move Health: HP: 150 Passenger: PipType: Red Voice: Move RevealsShroud: Range: 6c0 AutoTarget: ScanRadius: 8 Demolition: DetonationDelay: 45 Voice: Demolish Armament: Weapon: Sniper AttackFrontal: Voice: Attack AttackMove: Voice: Attack WithInfantryBody: DefaultAttackSequence: shoot IdleSequences: idle1,idle2,idle3 AnnounceOnBuild: AnnounceOnKill: Voiced: VoiceSet: CommandoVoice PVICE: Inherits: ^Viceroid Mobile: Crushes: crate Buildable: Queue: Biolab BuildPaletteOrder: 40 Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Tooltip: ActorLostNotification: STEG: Inherits: ^DINO Tooltip: Name: Stegosaurus Armament: Weapon: tail WithDeathAnimation: DeathSequencePalette: terrain DeathPaletteIsPlayerPalette: false Buildable: Description: A large, heavily built, herbivorous quadruped TREX: Inherits: ^DINO Tooltip: Name: Tyrannosaurus rex Armament: Weapon: teeth Selectable: Bounds: 48,36,2,1 SelectionDecorations: VisualBounds: 52,38 Buildable: Description: Bipedal carnivore with a massive skull TRIC: Inherits: ^DINO Tooltip: Name: Triceratops Armament: Weapon: horn SelectionDecorations: VisualBounds: 34,24,0,2 Buildable: Description: Quadruped with large bony frill and three horns RAPT: Inherits: ^DINO Tooltip: Name: Velociraptor Armament: Weapon: claw Buildable: Description: Bipedal with enlarged sickle-shaped claw on each hindfoot