MCV: Inherits: ^Vehicle Valued: Cost: 4000 Tooltip: Name: Mobile Construction Vehicle Buildable: BuildPaletteOrder: 100 Prerequisites: anyhq, ~techlevel.medium, fix Queue: Vehicle.GDI, Vehicle.Nod BuildDuration: 3750 BuildDurationModifier: 40 Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 4 Mobile: Speed: 71 Crushes: crate, infantry Health: HP: 1200 Armor: Type: Heavy RevealsShroud: Range: 8c0 Transforms: IntoActor: fact Offset: -1,-1 Facing: 108 TransformSounds: constru2.aud, hvydoor1.aud NoTransformNotification: BuildingCannotPlaceAudio MustBeDestroyed: RequiredForShortGame: true BaseBuilding: SpawnActorOnDeath: Actor: MCV.Husk SelectionDecorations: VisualBounds: 36,36 HARV: Inherits: ^Tank Inherits@CLOAK: ^AcceptsCloakCrate Valued: Cost: 1000 Tooltip: Name: Harvester GenericName: Harvester Buildable: BuildPaletteOrder: 10 Prerequisites: proc Queue: Vehicle.GDI, Vehicle.Nod BuildDuration: 1680 BuildDurationModifier: 40 Description: Collects Tiberium for processing.\n Unarmed Selectable: Priority: 7 Harvester: Resources: Tiberium, BlueTiberium PipCount: 7 Capacity: 20 BaleLoadDelay: 12 BaleUnloadDelay: 6 SearchFromProcRadius: 25 SearchFromOrderRadius: 15 Mobile: Speed: 85 Health: HP: 625 Armor: Type: Heavy RevealsShroud: Range: 4c0 SpawnActorOnDeath: Actor: HARV.Husk WithHarvestAnimation: WithDockingAnimation: Explodes: Weapon: TiberiumExplosion SelectionDecorations: VisualBounds: 36,36 APC: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 550 Tooltip: Name: APC Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Queue: Vehicle.GDI Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Mobile: TurnSpeed: 8 Speed: 132 RequiresCondition: !notmobile Health: HP: 215 Armor: Type: Heavy RevealsShroud: Range: 7c0 Turreted: TurnSpeed: 10 Armament@PRIMARY: Weapon: APCGun Recoil: 96 RecoilRecovery: 18 LocalOffset: 85,85,299, 85,-85,299 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: APCGun.AA Recoil: 96 RecoilRecovery: 18 LocalOffset: 85,85,299, 85,-85,299 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 LoadingCondition: notmobile SpawnActorOnDeath: Actor: APC.Husk ARTY: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 600 Tooltip: Name: Artillery Buildable: BuildPaletteOrder: 60 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings Mobile: TurnSpeed: 4 Speed: 85 Health: HP: 75 Armor: Type: Light RevealsShroud: Range: 5c0 Armament: Weapon: ArtilleryShell LocalOffset: 624,0,208 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: AutoTarget: InitialStanceAI: Defend SpawnActorOnDeath: Actor: ARTY.Husk Explodes: Weapon: ArtilleryShell EmptyWeapon: UnitExplode LoadedChance: 75 FTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 600 Tooltip: Name: Flame Tank Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks Mobile: TurnSpeed: 7 Speed: 99 Health: HP: 270 Armor: Type: Heavy RevealsShroud: Range: 5c0 Armament: Weapon: BigFlamer LocalOffset: 512,128,42, 512,-128,42 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: Explodes: Weapon: FlametankExplode EmptyWeapon: FlametankExplode SpawnActorOnDeath: Actor: FTNK.Husk BGGY: Inherits: ^Vehicle Inherits@@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 300 Tooltip: Name: Nod Buggy Buildable: BuildPaletteOrder: 20 Prerequisites: afld Queue: Vehicle.Nod Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Mobile: TurnSpeed: 10 Speed: 170 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 10 Offset: -43,0,128 Armament: Weapon: MachineGun LocalOffset: 171,0,43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: BGGY.Husk BIKE: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 500 Tooltip: Name: Recon Bike Buildable: BuildPaletteOrder: 30 Prerequisites: afld Queue: Vehicle.Nod Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 10 Speed: 213 TerrainSpeeds: Clear: 70 Rough: 35 Road: 100 Tiberium: 35 BlueTiberium: 35 Beach: 35 Health: HP: 110 Armor: Type: Light RevealsShroud: Range: 8c0 Armament: Weapon: BikeRockets LocalOffset: -128, -170, 170, -128, 170, 170 LocalYaw: 100, -100 AttackFrontal: SpawnActorOnDeath: Actor: BIKE.Husk JEEP: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 400 Tooltip: Name: Hum-Vee Buildable: BuildPaletteOrder: 20 Prerequisites: weap Queue: Vehicle.GDI Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Mobile: TurnSpeed: 10 Speed: 156 Health: HP: 160 Armor: Type: Light RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 10 Offset: -85,0,128 Armament: Weapon: MachineGunH LocalOffset: 171,0,85 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: JEEP.Husk LTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 650 Tooltip: Name: Light Tank Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod BuildDuration: 1020 BuildDurationModifier: 40 Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 7 Speed: 110 Health: HP: 340 Armor: Type: Heavy RevealsShroud: Range: 6c0 Turreted: TurnSpeed: 7 Armament: Weapon: 70mm Recoil: 85 RecoilRecovery: 17 LocalOffset: 720,0,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: LTNK.Husk MTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 800 Tooltip: Name: Medium Tank Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.GDI Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Mobile: Speed: 85 Health: HP: 450 Armor: Type: Heavy RevealsShroud: Range: 6c0 Turreted: TurnSpeed: 5 Armament: Weapon: 120mm Recoil: 128 RecoilRecovery: 26 LocalOffset: 768,0,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: MTNK.Husk SelectionDecorations: VisualBounds: 28,28 HTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1500 Tooltip: Name: Mammoth Tank Buildable: BuildPaletteOrder: 60 Prerequisites: eye, ~techlevel.high Queue: Vehicle.GDI Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything Mobile: Crushes: wall, heavywall, crate, infantry Speed: 56 TurnSpeed: 3 Health: HP: 870 Armor: Type: Heavy RevealsShroud: Range: 6c0 WithSpriteTurret: Turreted: TurnSpeed: 3 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 900,180,340, 900,-180,340 Recoil: 170 RecoilRecovery: 42 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothMissiles LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100, 100 Recoil: 10 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 SpawnActorOnDeath: Actor: HTNK.Husk SelectionDecorations: VisualBounds: 34,34,0,-3 MSAM: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1000 Tooltip: Name: Rocket Launcher Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.GDI Description: Long range rocket artillery.\n Strong vs all Ground units. Mobile: Speed: 85 TurnSpeed: 4 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 5c0 Turreted: TurnSpeed: 255 Offset: -256,0,128 Armament@PRIMARY: Weapon: 227mm LocalOffset: 213,128,0, 213,-128,0 Armament@SECONDARY: Weapon: 227mm LocalOffset: 213,-128,0, 213,128,0 AttackFrontal: WithSpriteTurret: AimSequence: aim SpawnActorOnDeath: Actor: MSAM.Husk MLRS: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAir Valued: Cost: 600 Tooltip: Name: Mobile S.A.M. Buildable: BuildPaletteOrder: 70 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Powerful anti-air unit.\nCannot attack Ground units. Mobile: Speed: 99 TurnSpeed: 7 Health: HP: 180 Armor: Type: Light RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 8 Offset: -128,0,128 RealignDelay: 0 Armament: Weapon: Patriot LocalOffset: 0,-171,0, 0,171,0 AmmoPool: Ammo: 2 PipCount: 0 SelfReloads: true ReloadCount: 1 SelfReloadDelay: 45 AttackTurreted: WithReloadingSpriteTurret: AmmoPoolName: primary AutoTarget: InitialStanceAI: Defend RenderRangeCircle: SpawnActorOnDeath: Actor: MLRS.Husk STNK: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 900 Tooltip: Name: Stealth Tank Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl, ~techlevel.high Queue: Vehicle.Nod Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Mobile: TurnSpeed: 10 Speed: 142 Crushes: crate, infantry Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 7c0 Cloak: InitialDelay: 90 CloakDelay: 90 CloakSound: trans1.aud UncloakSound: trans1.aud RequiresCondition: !cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical Armament: Weapon: 227mm.stnk LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire Targetable: SpawnActorOnDeath: Actor: STNK.Husk -MustBeDestroyed: MHQ: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Mobile HQ Health: HP: 200 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 6c0 WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 Buildable: Description: Mobile base of operations TRUCK: Inherits: ^Vehicle Buildable: Queue: Vehicle.GDI, Vehicle.Nod BuildPaletteOrder: 35 Prerequisites: vehicleproduction Description: Transports cash to other players.\n Unarmed Valued: Cost: 500 Tooltip: Name: Supply Truck Selectable: Priority: 6 Health: HP: 110 Armor: Type: Light Mobile: Speed: 128 RevealsShroud: Range: 4c0 DeliversCash: Payload: 500 PlayerExperience: 50 SpawnActorOnDeath: Actor: TRUCK.Husk