^BaseWorld: AlwaysVisible: Inherits: ^Palettes ScreenMap: ActorMap: MusicPlaylist: VictoryMusic: win1 DefeatMusic: nod_map1 DebugVisualizations: TerrainGeometryOverlay: ShroudRenderer: ShroudVariants: typea, typeb, typec, typed FogVariants: typea, typeb, typec, typed OverrideFullShroud: full OverrideFullFog: full Faction@Random: Name: Any InternalName: Random RandomFactionMembers: gdi, nod Description: Random Faction\nA random faction will be chosen when the game starts. Faction@gdi: Name: GDI InternalName: gdi Description: Global Defense Initiative\nThe GDI is an international military branch of the United Nations tasked\nwith keeping world peace. Commanding the combined forces of the world's\nmost powerful nations, they possess an unmatched arsenal of high-tech weaponry. Faction@nod: Name: Nod InternalName: nod Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them. ResourceType@green-tib: Type: Tiberium Name: Tiberium PipColor: Green ResourceType: 1 Palette: staticterrain TerrainType: Tiberium Sequences: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 MaxDensity: 12 ValuePerUnit: 35 AllowedTerrainTypes: Clear,Road AllowUnderActors: true ResourceType@blue-tib: Type: BlueTiberium Name: Tiberium PipColor: Blue ResourceType: 2 Palette: bluetiberium TerrainType: BlueTiberium Sequences: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 MaxDensity: 12 ValuePerUnit: 60 AllowedTerrainTypes: Clear,Road AllowUnderActors: true World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: LegacyBridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 ProductionQueueFromSelection: ProductionTabsWidget: PRODUCTION_TABS DomainIndex: SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokePercentage: 50 SmudgeLayer@CRATER: Type: Crater Sequence: craters ResourceLayer: ResourceClaimLayer: WarheadDebugOverlay: CustomTerrainDebugOverlay: MapCreeps: SpawnMapActors: MapBuildRadius: MapOptions: MPStartLocations: CreateMPPlayers: MPStartUnits@mcvonly: Class: none ClassName: MCV Only Factions: gdi, nod BaseActor: mcv MPStartUnits@defaultgdia: Class: light ClassName: Light Support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep MPStartUnits@defaultnoda: Class: light ClassName: Light Support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy MPStartUnits@heavynoda: Class: heavy ClassName: Heavy Support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk MPStartUnits@heavynodb: Class: heavy ClassName: Heavy Support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk MPStartUnits@heavygdia: Class: heavy ClassName: Heavy Support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk MPStartUnits@heavygdib: Class: heavy ClassName: Heavy Support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk SpawnMPUnits: StartingUnitsClass: light CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 3000 WaterChance: 0 InitialSpawnDelay: 1500 PathFinder: ValidateOrder: DebugPauseState: ObjectivesPanel: PanelName: SKIRMISH_STATS RadarPings: LoadWidgetAtGameStart: ShellmapRoot: MENU_BACKGROUND EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorResourceLayer: EditorSelectionLayer: LoadWidgetAtGameStart: