^MissileWeapon: ReloadDelay: 50 Range: 6c0 MinRange: 0c512 Report: bazook1.aud ValidTargets: Ground, Air Projectile: Missile Arm: 0 Blockable: false Inaccuracy: 128 Image: DRAGON Shadow: true HorizontalRateOfTurn: 15 TrailImage: smokey ContrailLength: 8 Speed: 298 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 35 ValidTargets: Ground, Air Versus: None: 20 Wood: 85 Light: 100 Heavy: 100 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Warhead@3Eff: CreateEffect Explosions: small_frag ImpactSounds: xplos.aud VictimScanRadius: 0 ValidTargets: Ground, Water, Air Dragon: Inherits: ^MissileWeapon ReloadDelay: 20 Range: 10c0 Report: rocket2.aud ValidTargets: Air Burst: 2 BurstDelays: 5 Projectile: Missile Speed: 426 HorizontalRateOfTurn: 20 RangeLimit: 12c0 Warhead@1Dam: SpreadDamage ValidTargets: Air Versus: None: 100 Wood: 100 Light: 100 Heavy: 75 Warhead@3Eff: CreateEffect Explosions: small_building Rockets: Inherits: ^MissileWeapon BikeRockets: Inherits: ^MissileWeapon Burst: 2 BurstDelays: 10 Projectile: Missile HorizontalRateOfTurn: 10 Speed: 213 Warhead@1Dam: SpreadDamage Damage: 31 Versus: None: 25 Wood: 75 OrcaAGMissiles: Inherits: ^MissileWeapon ReloadDelay: 12 Burst: 2 BurstDelays: 12 Range: 5c0 MinRange: 1c256 ValidTargets: Ground Projectile: Missile Arm: 1 HorizontalRateOfTurn: 20 Speed: 256 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Damage: 28 ValidTargets: Ground Versus: None: 30 Wood: 100 Light: 100 Heavy: 75 OrcaAAMissiles: Inherits: OrcaAGMissiles ValidTargets: Air Projectile: Missile Arm: 0 Speed: 298 Warhead@1Dam: SpreadDamage ValidTargets: Air Versus: Light: 75 Heavy: 50 -Warhead@2Smu: LeaveSmudge MammothMissiles: Inherits: ^MissileWeapon ReloadDelay: 45 Range: 5c0 Report: rocket1.aud Burst: 2 BurstDelays: 15 Projectile: Missile HorizontalRateOfTurn: 20 Speed: 341 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Spread: 298 Damage: 45 Versus: None: 50 Wood: 75 Light: 100 Heavy: 50 Warhead@3Eff: CreateEffect Explosions: small_poof ImpactSounds: xplos.aud ValidTargets: Ground, Water Warhead@4EffAir: CreateEffect Explosions: small_building ImpactSounds: xplos.aud VictimScanRadius: 0 ValidTargets: Air 227mm: Inherits: ^MissileWeapon ReloadDelay: 100 Range: 11c0 MinRange: 3c0 Burst: 4 BurstDelays: 4 Report: rocket1.aud ValidTargets: Ground TargetActorCenter: true Projectile: Bullet Inaccuracy: 853 LaunchAngle: 62 ContrailLength: 10 Speed: 341 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 25 ValidTargets: Ground Versus: None: 25 Wood: 60 Light: 100 Heavy: 50 Warhead@3Eff: CreateEffect Explosions: med_frag ImpactSounds: xplos.aud 227mm.stnk: Inherits: ^MissileWeapon ReloadDelay: 70 Range: 7c0 Report: rocket1.aud Burst: 2 BurstDelays: 10 Projectile: Missile Inaccuracy: 213 HorizontalRateOfTurn: 10 Speed: 213 RangeLimit: 8c409 Warhead@1Dam: SpreadDamage Damage: 60 Versus: None: 25 Wood: 75 Light: 100 Heavy: 90 BoatMissile: Inherits: ^MissileWeapon ReloadDelay: 35 Range: 8c0 Burst: 2 BurstDelays: 10 Report: rocket2.aud Projectile: Missile Inaccuracy: 426 HorizontalRateOfTurn: 5 Speed: 170 RangeLimit: 9c614 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 60 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: small_poof ImpactSounds: xplos.aud ValidTargets: Ground, Water Warhead@4EffAir: CreateEffect Explosions: small_building ImpactSounds: xplos.aud VictimScanRadius: 0 ValidTargets: Air TowerMissile: Inherits: ^MissileWeapon ReloadDelay: 15 Range: 7c0 Report: rocket2.aud ValidTargets: Ground Projectile: Missile HorizontalRateOfTurn: 20 Speed: 298 RangeLimit: 8c409 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 25 ValidTargets: Ground Versus: None: 50 Wood: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_frag ImpactSounds: xplos.aud TowerAAMissile: Inherits: ^MissileWeapon ReloadDelay: 15 Range: 8c0 Report: rocket2.aud ValidTargets: Air Projectile: Missile Image: MISSILE HorizontalRateOfTurn: 20 Speed: 426 RangeLimit: 9c614 Inaccuracy: 0 Warhead@1Dam: SpreadDamage Spread: 682 Damage: 35 ValidTargets: Air Versus: None: 100 Wood: 100 Light: 100 Heavy: 75 -Warhead@2Smu: LeaveSmudge Warhead@3Eff: CreateEffect Explosions: small_building ImpactSounds: xplos.aud Patriot: Inherits: ^MissileWeapon ReloadDelay: 25 Range: 9c0 MinRange: 1c0 Report: rocket2.aud ValidTargets: Air Projectile: Missile Image: MISSILE HorizontalRateOfTurn: 20 Speed: 300 RangeLimit: 10c819 Inaccuracy: 0 Warhead@1Dam: SpreadDamage Spread: 682 Damage: 50 ValidTargets: Air Versus: Heavy: 75 -Warhead@2Smu: LeaveSmudge Warhead@3Eff: CreateEffect Explosions: poof ImpactSounds: xplos.aud