^FlameWeapon: ValidTargets: Ground, Water, Trees ReloadDelay: 55 Range: 2c512 InvalidTargets: Wall Report: flamer2.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 468 Damage: 40 ValidTargets: Ground, Water, Trees InvalidTargets: Wall Versus: None: 110 Wood: 100 Light: 100 Heavy: 10 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: flamer2.aud VictimScanRadius: 0 Flamethrower: Inherits: ^FlameWeapon BigFlamer: Inherits: ^FlameWeapon ReloadDelay: 50 Range: 3c512 Projectile: Bullet Speed: 341 Burst: 2 BurstDelays: 25 Warhead@1Dam: SpreadDamage Spread: 400 Damage: 75 Versus: Heavy: 25 Warhead@3Eff: CreateEffect Explosions: med_napalm Chemspray: Inherits: ^FlameWeapon ReloadDelay: 65 Range: 3c0 InvalidTargets: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 80 InvalidTargets: Versus: None: 70 Wood: 35 Light: 75 Heavy: 75 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath Warhead@3Eff: CreateEffect Explosions: chemball ImpactSounds: xplos.aud Napalm: Inherits: ^FlameWeapon ReloadDelay: 4 Range: 2c0 Burst: 2 BurstDelays: 2 -Projectile: Projectile: GravityBomb Image: BOMBLET Shadow: true Warhead@1Dam: SpreadDamage Spread: 341 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: Wood: 35 Heavy: 80 Warhead@3Eff: CreateEffect Explosions: med_napalm Laser: ReloadDelay: 40 Range: 7c512 Report: obelray1.aud Projectile: LaserZap Width: 85 HitAnim: laserfire ZOffset: 2047 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 360 Versus: Wood: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep ^DinoWeapon: ReloadDelay: 30 Range: 1c0 Report: dinoatk1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Tail: Inherits: ^DinoWeapon Horn: Inherits: ^DinoWeapon ReloadDelay: 20 Warhead@1Dam: SpreadDamage Damage: 120 Teeth: Inherits: ^DinoWeapon Claw: Inherits: ^DinoWeapon ReloadDelay: 10 Warhead@1Dam: SpreadDamage Damage: 60 Demolish: Warhead@1Dam: SpreadDamage DamageTypes: DefaultDeath Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: xplobig6.aud VictimScanRadius: 0