Sniper: Report: ramgun2.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Water, Structure, Wall, Husk ReloadDelay: 40 Range: 8c0 Projectile: Bullet Speed: 5c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 ValidTargets: Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath ^HeavyMG: ReloadDelay: 25 Range: 6c0 Report: gun8.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 30 Versus: None: 100 Wood: 50 Light: 70 Heavy: 30 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs VictimScanRadius: 0 ValidTargets: Ground, Water, Air HighV: Inherits: ^HeavyMG Vulcan: Inherits: ^HeavyMG Range: 8c0 Burst: 9 BurstDelays: 2 FirstBurstTargetOffset: -2984,0,0 FollowingBurstTargetOffset: 746,0,0 ReloadDelay: 125 Report: gun5.aud Warhead@1Dam: SpreadDamage Spread: 426 Damage: 100 Versus: Wood: 15 Light: 100 Heavy: 35 HeliAGGun: Inherits: ^HeavyMG ReloadDelay: 20 Burst: 2 BurstDelays: 0 Range: 4c0 MinRange: 0c768 Report: gun5.aud Projectile: Bullet Blockable: false Warhead@1Dam: SpreadDamage Spread: 256 Damage: 20 Versus: None: 100 Wood: 50 Light: 75 Heavy: 25 HeliAAGun: Inherits: HeliAGGun ValidTargets: Air Warhead@1Dam: SpreadDamage Spread: 128 ValidTargets: Air Versus: Light: 50 Pistol: Inherits: ^LightMG ReloadDelay: 7 Range: 3c0 Report: gun18.aud Warhead@1Dam: SpreadDamage Damage: 1 ^LightMG: Inherits: ^HeavyMG ReloadDelay: 20 Range: 4c0 InvalidTargets: Wall Report: mgun2.aud Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 InvalidTargets: Wall Versus: None: 100 Wood: 25 Light: 30 Heavy: 10 Warhead@2Eff: CreateEffect Explosions: piff M16: Inherits: ^LightMG MachineGun: Inherits: ^LightMG Burst: 5 Report: mgun11.aud Warhead@1Dam: SpreadDamage Versus: Wood: 10 Light: 50 Warhead@2Eff: CreateEffect Explosions: piffs MachineGunH: Inherits: MachineGun Warhead@1Dam: SpreadDamage Versus: Light: 55 APCGun: ReloadDelay: 18 Range: 5c0 Report: gun20.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 Versus: None: 50 Wood: 50 Light: 100 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_poof ValidTargets: Ground, Water, Air APCGun.AA: Inherits: APCGun Range: 7c0 ValidTargets: Air Projectile: Bullet Speed: 2c0 Blockable: false Warhead@1Dam: SpreadDamage Damage: 25 ValidTargets: Air Versus: Light: 100 Warhead@2Eff: CreateEffect Explosions: small_frag