Atomic: ValidTargets: Ground, Air, Trees Report: nukemisl.aud Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Air, Trees AffectsParent: True Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff_impact: CreateEffect Explosions: nuke_explosion ImpactSounds: nukexplo.aud VictimScanRadius: 0 Warhead@3Dam_areanukea: SpreadDamage Spread: 2c512 Damage: 110 Falloff: 1000, 700, 500, 300, 150, 50, 0 Delay: 3 ValidTargets: Ground, Air AffectsParent: True Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@4Res_areanukea: DestroyResource Size: 3 Delay: 3 Warhead@5Smu_areanukea: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall Size: 3 Delay: 3 Warhead@6Eff_areanukea: CreateEffect ImpactSounds: xplobig4.aud Delay: 3 VictimScanRadius: 0 Warhead@7Dam_areanukeb: SpreadDamage Spread: 3c768 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 6 ValidTargets: Ground, Air, Trees AffectsParent: True Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@8Res_areanukeb: DestroyResource Size: 4 Delay: 6 Warhead@9Smu_areanukeb: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall Size: 4 Delay: 6 Warhead@10Dam_areanukec: SpreadDamage Spread: 5c0 Damage: 20 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 9 ValidTargets: Ground, Air, Trees AffectsParent: True Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@11Res_areanukec: DestroyResource Size: 5 Delay: 9 Warhead@12Smu_areanukec: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall Size: 5 Delay: 9 IonCannon: ValidTargets: Ground, Air, Trees Warhead@1Dam_impact: SpreadDamage Range: 0, 1c1, 2c1, 2c512 Damage: 100 Falloff: 1000, 1000, 250, 100 ValidTargets: Ground, Air, Trees AffectsParent: True DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu_impact: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Warhead@3Smu_area: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Size: 1 Delay: 3 Warhead@4Res_area2: DestroyResource Size: 2 Delay: 6 Warhead@5Smu_area2: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Size: 2,1 Delay: 6