mcv: Inherits: ^Vehicle Buildable: Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium Queue: Armor BuildPaletteOrder: 110 BuildDuration: 648 BuildDurationModifier: 40 Description: Deploys into another Construction Yard\n Unarmed Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Selectable: Class: mcv Priority: 3 Health: HP: 4500 Armor: Type: light Mobile: Speed: 31 Crushes: crate, infantry, spicebloom RevealsShroud: Range: 2c768 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge Transforms: Facing: 16 IntoActor: construction_yard Offset: -1,-1 TransformSounds: BUILD1.WAV NoTransformNotification: CannotDeploy SpawnActorOnDeath: Actor: mcv.husk AttractsWorms: Intensity: 700 SelectionDecorations: VisualBounds: 42,42 SelfHealing: Step: 5 Delay: 3 HealIfBelow: 50 -RevealOnFire: harvester: Inherits: ^Vehicle Buildable: Queue: Armor Prerequisites: refinery BuildPaletteOrder: 10 BuildDuration: 540 BuildDurationModifier: 40 Description: Collects Spice for processing\n Unarmed Valued: Cost: 1200 Tooltip: Name: Spice Harvester Selectable: Class: harvester Priority: 7 Harvester: PipCount: 7 Capacity: 28 HarvestFacings: 8 Resources: Spice BaleUnloadDelay: 5 SearchFromProcRadius: 30 SearchFromOrderRadius: 15 Health: HP: 4500 Armor: Type: harvester Mobile: Speed: 43 Crushes: crate, infantry, spicebloom RevealsShroud: Range: 3c768 Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: harvester.Husk WithHarvestOverlay: Palette: effect50alpha WithDockingAnimation: AttractsWorms: Intensity: 700 SelectionDecorations: VisualBounds: 42,42 SelfHealing: Step: 5 Delay: 3 HealIfBelow: 50 -RevealOnFire: trike: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.regulartrikes BuildDuration: 194 BuildDurationModifier: 40 Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks Valued: Cost: 300 Tooltip: Name: Trike Selectable: Class: trike Health: HP: 900 Armor: Type: wood Mobile: TurnSpeed: 10 Speed: 128 RevealsShroud: Range: 4c768 WithMuzzleOverlay: Armament@damage: Weapon: HMG LocalOffset: 180,0,110 Armament@muzzle: Weapon: HMG_muzzle LocalOffset: -544,0,0 MuzzleSequence: muzzle AttackFrontal: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AttractsWorms: Intensity: 420 quad: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle Prerequisites: upgrade.light, ~techlevel.medium BuildPaletteOrder: 20 BuildDuration: 277 BuildDurationModifier: 40 Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Valued: Cost: 400 Tooltip: Name: Missile Quad Health: HP: 1100 Armor: Type: light Mobile: TurnSpeed: 8 Speed: 96 RevealsShroud: Range: 4c768 Armament: Weapon: Rocket LocalOffset: 128,64,64, 128,-64,64 AttackFrontal: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Class: quad AttractsWorms: Intensity: 470 siege_tank: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor Prerequisites: upgrade.heavy, ~techlevel.medium BuildPaletteOrder: 50 BuildDuration: 324 BuildDurationModifier: 40 Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks Valued: Cost: 700 Tooltip: Name: Siege Tank Health: HP: 1200 Armor: Type: light Mobile: Speed: 43 TurnSpeed: 3 RevealsShroud: Range: 6c768 Turreted: TurnSpeed: 3 Offset: 0,0,-32 Armament: Weapon: 155mm Recoil: 150 RecoilRecovery: 19 LocalOffset: 512,0,320 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: WithSpriteTurret: Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed AutoTarget: InitialStanceAI: Defend Selectable: Class: siegetank SpawnActorOnDeath: Actor: siege_tank.husk AttractsWorms: Intensity: 600 missile_tank: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Tooltip: Name: Missile Tank Buildable: Queue: Armor Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high BuildPaletteOrder: 60 BuildDuration: 441 BuildDurationModifier: 40 Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry Valued: Cost: 900 Mobile: Speed: 64 TurnSpeed: 5 Health: HP: 1300 Armor: Type: wood RevealsShroud: Range: 6c768 Armament: Weapon: mtank_pri LocalOffset: -128,128,171, -128,-128,171 AttackFrontal: AutoTarget: InitialStanceAI: Defend Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed Selectable: Class: missiletank SpawnActorOnDeath: Actor: missile_tank.husk AttractsWorms: Intensity: 600 sonic_tank: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high BuildDuration: 486 BuildDurationModifier: 40 Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 1000 Tooltip: Name: Sonic Tank Health: HP: 3000 Armor: Type: light Mobile: TurnSpeed: 3 Speed: 31 RevealsShroud: Range: 5c768 Armament: Weapon: Sound LocalOffset: 600,0,427 AttackFrontal: Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: sonic_tank.husk AttractsWorms: Intensity: 600 devastator: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high BuildDuration: 540 BuildDurationModifier: 40 Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery Valued: Cost: 1050 Tooltip: Name: Devastator Health: HP: 5000 Armor: Type: heavy Mobile: TurnSpeed: 3 Speed: 31 Crushes: crate, infantry, spicebloom, wall RevealsShroud: Range: 4c768 Armament: Weapon: DevBullet LocalOffset: 640,0,32 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: IgnoreOffset: true Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: devastator.husk AttractsWorms: Intensity: 700 SelectionDecorations: VisualBounds: 44,38,0,0 SelfHealing: Step: 5 Delay: 3 HealIfBelow: 50 raider: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.ordos BuildDuration: 194 BuildDurationModifier: 40 Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: Cost: 350 Tooltip: Name: Raider Trike Health: HP: 1000 Armor: Type: wood Mobile: TurnSpeed: 10 Speed: 149 RevealsShroud: Range: 4c768 WithMuzzleOverlay: Armament@damage: Weapon: HMGo LocalOffset: 170,0,0 Armament@muzzle: Weapon: HMGo_muzzle LocalOffset: 170,0,0 MuzzleSequence: muzzle AttackFrontal: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AttractsWorms: Intensity: 420 stealth_raider: Inherits: raider Buildable: Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium BuildPaletteOrder: 30 BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd BuildDurationModifier: 40 Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: Cost: 400 Tooltip: Name: Stealth Raider Trike Cloak: InitialDelay: 45 CloakDelay: 90 UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal IsPlayerPalette: true RequiresCondition: !cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: deviator: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1000 Tooltip: Name: Deviator Buildable: Queue: Armor BuildPaletteOrder: 50 Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high BuildDuration: 486 BuildDurationModifier: 40 Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Mobile: TurnSpeed: 3 Speed: 53 Health: HP: 1100 Armor: Type: wood RevealsShroud: Range: 4c768 Armament: Weapon: DeviatorMissile LocalOffset: -299,0,85 AttackFrontal: AutoTarget: InitialStanceAI: Defend Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: deviator.husk AttractsWorms: Intensity: 600 ^combat_tank: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 40 BuildDuration: 373 BuildDurationModifier: 40 Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry Valued: Cost: 700 Tooltip: Name: Combat Tank Health: HP: 2100 Armor: Type: heavy Mobile: Speed: 75 TurnSpeed: 5 RevealsShroud: Range: 5c768 Turreted: TurnSpeed: 5 RealignDelay: 0 Armament: Weapon: 80mm_A Recoil: 128 RecoilRecovery: 32 LocalOffset: 256,0,0 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed Selectable: Class: combat AttractsWorms: Intensity: 520 combat_tank_a: Inherits: ^combat_tank Buildable: Prerequisites: ~heavy.atreides Armament: Weapon: 80mm_A SpawnActorOnDeath: Actor: combat_tank_a.husk combat_tank_h: Inherits: ^combat_tank Buildable: Prerequisites: ~heavy.harkonnen Armament: Weapon: 80mm_H Mobile: Speed: 64 Health: HP: 2700 SpawnActorOnDeath: Actor: combat_tank_h.husk combat_tank_o: Inherits: ^combat_tank Buildable: Prerequisites: ~heavy.ordos Turreted: TurnSpeed: 5 Armament: Weapon: 80mm_O Mobile: Speed: 85 Health: HP: 1800 SpawnActorOnDeath: Actor: combat_tank_o.husk