Sound: ReloadDelay: 90 Range: 5c0 Report: SONIC1.WAV Projectile: AreaBeam Speed: 0c128 Duration: 4 # Has a length of 0c512 DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times Width: 0c512 Shape: Flat Falloff: 100, 100, 50 Range: 0, 6c0, 11c0 BeyondTargetRange: 1c0 Color: 00FFFFC8 Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 86 AffectsParent: false ValidStances: Neutral, Enemy Versus: none: 200 light: 110 wood: 110 wall: 50 building: 60 heavy: 60 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 43 # Only does half damage to friendly units AffectsParent: false ValidStances: Ally Versus: none: 200 light: 110 wood: 110 wall: 50 building: 60 heavy: 60 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SoundDeath WormJaw: ReloadDelay: 10 InvalidTargets: Structure, Infantry Range: 1c512 Warhead@1Dam: TargetDamage # HACK: The warhead is needed for targeting InvalidTargets: Structure, Infantry OrniBomb: ReloadDelay: 25 Burst: 5 BurstDelays: 6 Range: 3c0 Projectile: GravityBomb Image: BOMBS Velocity: 0, 0, -64 Acceleration: 0, 0, 0 Shadow: true Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 750 #400 in original, reduce when bombers can do multiple passes Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV VictimScanRadius: 0 Crush: Warhead@1Dam: SpreadDamage Damage: 100 DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: CRUSH1.WAV Demolish: Warhead@1Dam: SpreadDamage DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: EXPLLG2.WAV VictimScanRadius: 0 Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 Falloff: 200, 100, 50, 25, 12, 0 Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Eff: CreateEffect Explosions: nuke ImpactSounds: EXPLLG2.WAV VictimScanRadius: 0 CrateNuke: Inherits: Atomic Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 500 AffectsParent: true CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 500 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV VictimScanRadius: 0 UnitExplodeSmall: Warhead@1Eff: CreateEffect Explosions: self_destruct ImpactSounds: EXPLSML1.WAV VictimScanRadius: 0 UnitExplodeMed: Warhead@1Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML2.WAV VictimScanRadius: 0 UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLLG2.WAV VictimScanRadius: 0 BuildingExplode: Warhead@1Eff: CreateEffect Explosions: building, self_destruct, large_explosion VictimScanRadius: 0 WallExplode: Warhead@1Eff: CreateEffect Explosions: wall_explosion ImpactSounds: EXPLHG1.WAV VictimScanRadius: 0 grenade: ReloadDelay: 50 Range: 4c0 Projectile: Bullet Speed: 160 Blockable: false LaunchAngle: 128 Inaccuracy: 416 Image: grenade Shadow: true Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 65, 35, 20, 0 Damage: 150 Versus: none: 125 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLMD2.WAV VictimScanRadius: 0 GrenDeath: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 125 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML4.WAV VictimScanRadius: 0 SardDeath: Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 0 Damage: 300 Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 invulnerable: 0 cy: 30 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: EXPLSML2.WAV VictimScanRadius: 0 SpiceExplosion: Projectile: Bullet Speed: 50, 75 Blockable: false LaunchAngle: 60, 90 TrailImage: large_trail Image: 120mm Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 75 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath AffectsParent: true Warhead@2Res: CreateResource AddsResourceType: Spice Size: 1 Warhead@3Eff: CreateEffect Explosions: med_explosion VictimScanRadius: 0 BloomExplosion: Report: EXPLMD1.WAV Range: 0c8 Projectile: InstantHit Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 750 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath AffectsParent: true