^MG: ReloadDelay: 30 Range: 2c512 Report: MGUN2.WAV Projectile: InstantHit Warhead@1Dam: SpreadDamage Spread: 128 Falloff: 100, 50, 25, 0 Damage: 125 Versus: wall: 10 building: 25 wood: 75 light: 40 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs VictimScanRadius: 0 LMG: Inherits: ^MG Fremen_S: Inherits: ^MG ReloadDelay: 40 Report: FREMODD1.WAV Warhead@2Eff: CreateEffect Explosions: small_explosion M_LMG: Inherits: ^MG ReloadDelay: 40 M_HMG: Inherits: ^MG ReloadDelay: 40 Range: 3c512 Report: 20MMGUN1.WAV Warhead@1Dam: SpreadDamage Spread: 192 Damage: 250 Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 invulnerable: 0 cy: 20 harvester: 50 Fremen_L: Inherits: M_HMG Report: BAZOOK2.WAV Warhead@1Dam: SpreadDamage DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: small_explosion HMG: Inherits: ^MG ReloadDelay: 20 Range: 3c0 Report: 20MMGUN1.WAV Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 60, 30, 0 Damage: 180 HMGo: Inherits: HMG ReloadDelay: 18 HMG_muzzle: ReloadDelay: 16 Range: 3c0 Burst: 3 BurstDelays: 2 Projectile: InstantHit Warhead@TargetValidation: SpreadDamage HMGo_muzzle: Inherits: HMG_muzzle ReloadDelay: 14