World: CrateSpawner: Maximum: 3 SpawnInterval: 125 CrateActors: unitcrate InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: TechLevelLocked: True TechLevel: unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@ttnk: SelectionShares: 4 Units: ttnk GiveUnitCrateAction@ftrk: SelectionShares: 6 Units: ftrk GiveUnitCrateAction@harv: SelectionShares: 1 Units: harv GiveUnitCrateAction@shok: SelectionShares: 1 Units: shok GiveUnitCrateAction@dog: SelectionShares: 1 Units: dog Crate: TerrainTypes: Clear, Road, Ore, Beach ^Infantry: GivesBounty: Percentage: 0 ^Tank: GivesBounty: Percentage: 0 ^Vehicle: GivesBounty: Percentage: 0 APC: Inherits@AUTOTARGET: ^AutoTargetGround Health: HP: 1000 MustBeDestroyed: RequiredForShortGame: true -AttackMove: HARV: Tooltip: Name: Bomb Truck Health: HP: 100 Explodes: Weapon: CrateNuke EmptyWeapon: CrateNuke AttackSuicides: Buildable: Description: Explodes like a damn nuke! SHOK: Health: HP: 800 DOG: Health: HP: 120 Mobile: Speed: 99 Player: Shroud: FogLocked: True FogEnabled: False ExploredMapLocked: True ExploredMapEnabled: True PlayerResources: DefaultCashLocked: True DefaultCash: 5000