Player: PlayerResources: DefaultCash: 5000 World: LuaScript: Scripts: soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua MissionData: Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area. BriefingVideo: soviet5.vqa StartVideo: double.vqa WinVideo: strafe.vqa LossVideo: sovbatl.vqa MapOptions: TechLevel: medium ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Values: easy: Easy normal: Normal hard: Hard Default: easy AFLD: ParatroopersPower@paratroopers: DropItems: E1,E1,E1,E2,E2 TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled APWR: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~tent E4: Buildable: Prerequisites: ~disabled HIJACKER: Buildable: Prerequisites: ~disabled SPY: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled TRUK: Buildable: Prerequisites: ~disabled APC: Buildable: Prerequisites: ~disabled DOME: ExternalCondition@lua: Condition: captured Targetable: RequiresCondition: captured Targetable@NOAUTOTARGET: RequiresCondition: !captured TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate, NoAutoTarget powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E1,E1 AGUN: Buildable: Prerequisites: ~disabled