World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: TechLevelLocked: True TechLevel: unrestricted Player: ClassicProductionQueue@Infantry: BuildDurationModifier: 250 ClassicProductionQueue@Vehicle: BuildDurationModifier: 250 Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 100 OILB: Health: HP: 6000 BARR: Buildable: Prerequisites: ~disabled Health: HP: 5000 Production: Produces: Building, Infantry, Soldier, Dog BaseProvider: Range: 16c0 Power: Amount: 0 WEAP: Buildable: Prerequisites: ~disabled Health: HP: 10000 Valued: Cost: 2000 Power: Amount: 0 FTUR: Power: Amount: 0 SPEN: Buildable: Prerequisites: ~disabled DOME: Buildable: Prerequisites: ~disabled PROC: Buildable: Prerequisites: ~disabled SILO: Buildable: Prerequisites: ~disabled APWR: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled POWR: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: afld Valued: Cost: 2000 YAK: Buildable: Prerequisites: afld Valued: Cost: 150 TRAN: Buildable: Prerequisites: hpad Valued: Cost: 150 HIND: Buildable: Prerequisites: hpad Valued: Cost: 200 HELI: Buildable: Prerequisites: hpad Valued: Cost: 200 HPAD: Buildable: Prerequisites: barr Valued: Cost: 200 Power: Amount: 0 FENC: Buildable: Queue: Building Prerequisites: barr Valued: Cost: 10 AFLD: Buildable: Prerequisites: barr Valued: Cost: 200 Power: Amount: 0 DOG: Buildable: Prerequisites: barr Valued: Cost: 20 E1: Buildable: Prerequisites: barr Valued: Cost: 20 E2: Buildable: Prerequisites: barr Valued: Cost: 32 E3: Buildable: Prerequisites: barr Valued: Cost: 60 E4: Buildable: Prerequisites: barr Valued: Cost: 60 E6: Buildable: Prerequisites: barr Valued: Cost: 100 SPY: Buildable: Prerequisites: barr Valued: Cost: 100 E7: Buildable: Prerequisites: barr Valued: Cost: 400 MEDI: Buildable: Prerequisites: barr Valued: Cost: 60 SHOK: Buildable: Prerequisites: barr Valued: Cost: 200 SNIPER: Buildable: Prerequisites: barr Valued: Cost: 200 HIJACKER: Buildable: Prerequisites: ~disabled V2RL: Buildable: Prerequisites: weap Valued: Cost: 1250 1TNK: Buildable: Prerequisites: weap Valued: Cost: 125 2TNK: Buildable: Prerequisites: weap Valued: Cost: 175 3TNK: Buildable: Prerequisites: weap Valued: Cost: 250 4TNK: Buildable: Prerequisites: weap Valued: Cost: 500 ARTY: Buildable: Prerequisites: weap Valued: Cost: 1000 HARV: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MNLY: Buildable: Prerequisites: ~disabled TRUK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled JEEP: Buildable: Prerequisites: weap Valued: Cost: 50 APC: Buildable: Prerequisites: weap Valued: Cost: 250 TTNK: Buildable: Prerequisites: weap Valued: Cost: 200 FTRK: Buildable: Prerequisites: weap Valued: Cost: 150 DTRK: Buildable: BuildPaletteOrder: 10 Prerequisites: weap Valued: Cost: 150