Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 0 World: CrateSpawner: Enabled: False Locked: True -SpawnMPUnits: -MPStartLocations: ObjectivesPanel: PanelName: MISSION_OBJECTIVES MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: TechLevelLocked: True ShortGameLocked: True ShortGameEnabled: False E7: -Crushable: E7.noautotarget: Inherits: E7 -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: AttackMove: -AssaultMoveScanCondition: RenderSprites: Image: E7 ^Vehicle: Demolishable: